3catcircus
Adventurer
Our group has a set of house rules for armor as DR and I'm not really too keen on it. Basically armor has "armor points" - anywhere from 60 to 100+ that subtracts damage off of the PC - kind of like how stoneskin works. I don't care for it for a few reasons:: keeping track of the armor points, the armor now has hardness and hit points as if it were a mundane item, and the fact that non-metal armors get the shaft in terms of their effectiveness. When I suggested the below, the rest of the guys in my group howled and gnashed teeth because it sounded too deadly... Lemme know what you guys think:
"Armor as DR (3catcircus's rendition...)
Armor Class works as it always has in 3.x D&D in terms of determining AC itself. Armor has a DR value equal to it's AC bonus. The armor type will determine what (if any) type of damage (slashing, piercing, or bludgeoning) bypasses the DR. Magical armor add their magical bonus to DR. Shields are included in determining DR. Non-armor, non-shield magic items that increase AC (such as bracers of armor or amulets of natural armor) do not increase DR.
When an attack is made and is successful, the damage is compared to the DR value of the AC. If the damage is less than DR, it has no effect. If damage is greater the DR, the player takes the amount of damage greater than the DR (example - 10 points of slashing damage against DR 8/piercing armor causes 2 hp of damage to the PC).
When damage surpasses the DR value, the armor's AC bonus decreases by one point (simulating the armor being damaged and absorbing the damage that would normally have hit the PC. Magic items get a saving throw to avoid this. Shields are always affected prior to body-worn armor. This results both in reducing the AC and the DR value. When the shield (or armor) is reduced to AC bonus of 0, it is basically in shreds or useless.
Damage that bypasses the DR does full damage to the PC. The AC bonus is not decreased by damage that bypasses it. Note that attacks that could normally do damage to items, such as dragon breath, will trigger an item saving throw if the armor is otherwise not immune to the attack."
Well? Does this sound too deadly, too complicated, or ok?
"Armor as DR (3catcircus's rendition...)
Armor Class works as it always has in 3.x D&D in terms of determining AC itself. Armor has a DR value equal to it's AC bonus. The armor type will determine what (if any) type of damage (slashing, piercing, or bludgeoning) bypasses the DR. Magical armor add their magical bonus to DR. Shields are included in determining DR. Non-armor, non-shield magic items that increase AC (such as bracers of armor or amulets of natural armor) do not increase DR.
When an attack is made and is successful, the damage is compared to the DR value of the AC. If the damage is less than DR, it has no effect. If damage is greater the DR, the player takes the amount of damage greater than the DR (example - 10 points of slashing damage against DR 8/piercing armor causes 2 hp of damage to the PC).
When damage surpasses the DR value, the armor's AC bonus decreases by one point (simulating the armor being damaged and absorbing the damage that would normally have hit the PC. Magic items get a saving throw to avoid this. Shields are always affected prior to body-worn armor. This results both in reducing the AC and the DR value. When the shield (or armor) is reduced to AC bonus of 0, it is basically in shreds or useless.
Damage that bypasses the DR does full damage to the PC. The AC bonus is not decreased by damage that bypasses it. Note that attacks that could normally do damage to items, such as dragon breath, will trigger an item saving throw if the armor is otherwise not immune to the attack."
Well? Does this sound too deadly, too complicated, or ok?
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