A little while ago I was big into the flavor of Psionics but I didn't care much for the mechanic of power points. So I did something very similar to what you guys have already established. I took a base of 14 and added the amount of Power Points it would cost to it. The classes that use this mechanic use the spells known mechanic as well. I then followed the slope to get the DC for level 0 powers. These values are what I arrived with.
Level 0 - 13 DC
Level 1 - 15 DC
Level 2 - 17 DC
Level 3 - 19 DC
Level 4 - 21 DC
Level 5 - 23 DC
Level 6 - 25 DC
Level 7 - 27 DC
Level 8 - 29 DC
Level 9 - 31 DC
*For every casting attempt increase the DC by 5.
*This also works with metamagic feats.
It doesn't matter if the casting succeeds, the DC always increases, although, I made some feats to help alleviate this. I'll post them if this becomes a well received idea.
Continuing the example from another post; a character with a Spellcaster level of 15 with 28 Int (+7 = 1d20 + 22) is casting a level 7 Spell vs. a Base DC of 27.
1st cast DC: First one is free (2nd one is twice the price, jk)
2nd cast SC DC: 27 = 20% failure
3rd cast SC DC: 32 = 45% failure
4th cast SC DC: 37 = 80% failure
5th cast SC DC: 42 = 95% failure
*Up to maximum casts equal to Int modifier (including the first).
Looking at a Level 15 sorcerer, they are able to cast 3 spells per day, more of they have a high stat. This is exactly where this method gets difficult as well (80% on the 4th cast). These percentages are actually deflated because the Int modifier is incorporated. So just like the other mechanic a high Int leads to more spells per day.
Level 0 - 13 DC
Level 1 - 15 DC
Level 2 - 17 DC
Level 3 - 19 DC
Level 4 - 21 DC
Level 5 - 23 DC
Level 6 - 25 DC
Level 7 - 27 DC
Level 8 - 29 DC
Level 9 - 31 DC
*For every casting attempt increase the DC by 5.
*This also works with metamagic feats.
It doesn't matter if the casting succeeds, the DC always increases, although, I made some feats to help alleviate this. I'll post them if this becomes a well received idea.
Continuing the example from another post; a character with a Spellcaster level of 15 with 28 Int (+7 = 1d20 + 22) is casting a level 7 Spell vs. a Base DC of 27.
1st cast DC: First one is free (2nd one is twice the price, jk)
2nd cast SC DC: 27 = 20% failure
3rd cast SC DC: 32 = 45% failure
4th cast SC DC: 37 = 80% failure
5th cast SC DC: 42 = 95% failure
*Up to maximum casts equal to Int modifier (including the first).
Looking at a Level 15 sorcerer, they are able to cast 3 spells per day, more of they have a high stat. This is exactly where this method gets difficult as well (80% on the 4th cast). These percentages are actually deflated because the Int modifier is incorporated. So just like the other mechanic a high Int leads to more spells per day.
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