Because of how severely combat gets bogged down at higher levels, due in no small part (though not entirely) to iterative attacks, I am looking for alternatives, without drawing out combats unnecessarily (which would happen if iterative attacks were simply removed). This becomes even more pronounced if you have a player (such as several in my normal group) who are a little slow with the math for attacks and/or damage. I am hoping to avoid having to completely rebalance hit points, which is why I was thinking of increasing damage with a successful attack, though I am less sure of how much. A thought that occurred to me recently (I've been thinking about this for a couple days) is to do something with increasing the frequency/effects of critical hits.
Anyone have any thoughts as to how to remove iterative attacks without reducing the power level of physical combatants (melee and/or ranged)? Additionally, it leaves the question of how off-hand attacks and feats like Rapid Shot would play into this new system of attacks...
Anyone have any thoughts as to how to remove iterative attacks without reducing the power level of physical combatants (melee and/or ranged)? Additionally, it leaves the question of how off-hand attacks and feats like Rapid Shot would play into this new system of attacks...