frankthedm
First Post
Yeah something like...You could get a good result by taking a skill-based or attribute-based game, remove the dedicated combat mechanics (ie remove the big "Combat" chapter) and resolve combat via a simple skill check, same as the other tasks in the game.
3 degrees of success; Two foes with the lowest combat skill were incapacitated, killed if lethal weapons were being used.
2 degrees of success; Foe with the lowest combat skill was incapacitated, killed if lethal weapons were being used. One ally of the party's choice was injured, bleeding if lethal weapons were being used.
1 degree of success; Foe with the lowest combat skill was was injured, bleeding if lethal weapons were being use. One ally of the party's choice was injured, bleeding if lethal weapons were being used.
Opposed roll tied: both sides have one character with the lowest combat skill injured, bleeding if lethal weapons were being use.