This is a powerful build...
"The Cheater of Mystra"
Human Cleric of Mystra 5/ Dweomerkeeper 10/Divine Disciple 5
Dweomerkeeper is from the Complete Divine Web enhancement.
Divine Disciple is from Players Guide to Faerun
1 Cleric1 (Magic/Rune) Magical Training, Divine Metamagic (Persistant)
2 Cleric2
3 Cleric3 Extend Spell
4 Cleric4
5 Cleric5
6 Dweomerkeeper1 Initiate of Mystra
7 DwK2
8 Divine Disciple1
9 DiD2 Extra Turning
10 DiD3
11 DiD4 (Spell Domain)
12 DiD5 Quicken Spell
13 DwK3
14 DwK4
15 DwK5 Reach Spell
16 DwK6
17 DwK7
18 DwK8 Maximize Spell
19 DwK9
20 DwK10
Recommended Spells for Mantle of Spells:
6th summon monster III
This one is discussable. I think its quite handy to have some summoning ready all the time.
Anyspell would be also nice, of course
13th greater anyspell
You can prepare any arcane spell of up to 5th level. Polymorph self, Create Magic Tatoo, the list is endless
15th Greater Dispel Magic
You never know when you need this one.
Counterspell if you want, dispel when you want and never waste a spell-slot on the spell
17th heal
Just in case your party thinks a cleric should be an healer, you can prepare combat, utility and buff spells and have some spontaneus heal ready nontheless.
19th Miracle
Just combine this one with your su-ability and after a few days no member of your party will feel the need to read a tome anymore
Talk to your gods (read: DM) before if they like all these "Miracles" happen every day, maybe its wise to choose something else
Why is this build called "Cheater of Mystra"?
This build combines nearly all abilities from the new books PGtF and CD.
Spells at lvl 14 for example:
- persistant holy star: spell turning, +10 AC or 7d6 fire damage. the whole day.
- quickened divine favor: +6 to attack and damage
- extended spikes for +10 damage
- extended magic vestment (*2) for +8 AC
- extended greater magic weapon for +4 to attack and damage
- extended shield of faith (only 28 min) +6 AC
- polymorph self (planetar) for +17 AC, Str 25, Dex 19, Con 20, Immunity to acid, cold, and petrification, fly 90 ft. (good), large size
- persistant righteus might, size huge, +8 Str, +4 Con, +4 AC, DR 10/evil (if your DM let it stack with polymorph, otherwise get divine power)
(this list does not claim to be complete)
Without magic equipment:
AC: 63 (10 + 12 (fullplate) + 6 (animated shield) + 6 (deflection) + 21 (natural) - 2 (size) + 10 (circumstance))
Attack: +30/+25 ( 9 (BAB) +11 (str) + 6 (divine favor) + 4 (gmw)) [smile into the face of ANY monster]
Damage: 4d6 (huge darkwood greatsword) + 36
This build is just gamebreaking. I'll explain why.
At high levels you are surrounded by an antimagic field all the time. nobody can cast spells at you and all spell-effects you come close to are supressed. also all magic items. but YOU can still cast spells and all your normal spells are up and running. Everything but artifacts and deities is useless against you while you rain death and destruction and are buffed up to the head.
You are polymorphed all day into some big-a** outsider. at lvl 12 for example into an kelvezu, adding 1d6 con-drain and 8d6 sneak-dice to your attacks as well as giving you str 29, dex 31 and con 18 including the associated hitpoints...
Thats still not all folks. You can as well transform your spells into su-abilities certain times per day. means: no material components, no XP-cost. thats miracle, gate, everything for free. There are a lot of abuses a creative player can find, i wont mention them all here but if you dig the appropriate threads you'll find a few
Be prepared to 15-ton-bricks falling on you, DMs banning all and everything from their game and you being forced to play a commoner. anyhow, enjoy this build!