Neonchameleon
Legend
Champions builds PCs and NPCs in exactly the same way, at least up until 4th edition (the last one with which I'm familiar). In 4th ed both superhero PCs and normal supervillains are built on 250 points.
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I played in a oneoff session of 4th edition Champions about a year ago, and afterwards the GM was talking about how much of his prep time he'd spent detailing supervillain abilities and attributes that never came up in play.
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I'd be surprised if GURPS doesn't do things this way.
For the record there was a note in the GURPS 3e rulebook (and I think in the 4e one - I'm just certain about 3e) telling you not to bother doing this for most adversaries and just jump straight to the number. Of course it never told you how to jump straight to those numbers and suggested an ordinary guard had a shortsword skill of 17.
It does seem to me that, because each solo in 4e has a different way of getting multiple actions, that there's no problem for a simulationist here. The extra actions have their own separate justifications in the fiction.
This.
I think the major problem with 4e's monsters for a simulationist is that their stats derive explicitly from how the monster is intended to be used as part of an encounter - its role, level, and 'status' (minion/normal/elite/boss). For example, a rakshasa noble has an armor class of 33 because it's a level 19 controller and not for any game-world reason.
And this confuses me. Mostly because the reason it is a level 19 controller is because that's what reflects its abilities.
Some monsters have natural armour in the 20s and 30s? What the hell does that mean in the fiction, given that the best possible magical full plate gives +13 (+8 armour, +5 enhancement)?
I wish I knew. And wish I knew why people weren't making plate armour out of that. The veneer of simulationism in 3.X has always been a veneer.
They are happy with the action economy and turn-by-turn initiative - which measure what ingame quantities?
The OODA loop? But then that's just my justification.
Listening to Paizo talk about their upcoming mythic supplement, I was struck by how they mentioned mythic creatures and characters getting advantages in hit points and the action economy without changing their base number too much.
So Paizo have just reinvented Solo monsters. Good for them.
Wow, that is so vulgar, offensive, edition warring, and most of all, wrong.
Really? Read Tomb of Horrors (an adventure originally written for Gygax's own table) and tell me it's not adversarial. Read the history of Earseekers (a monster specifically designed to prevent PCs listening at doors) and tell me that isn't adversarial. Read the advice on listening at doors on p60 of the the 1e DMG (it has after all been reprinted recently) and tell me that isn't adversarial. And now go back and re-read your 1e DMG again.
Then talk to me about wrong. And as it's right, come back and talk to me about offensive. The job of the Gygaxian DM is to present a tough challenge to the players and let them work out how to overcome something that on paper they shouldn't have much chance against. And you do that according to the advice by being almost as adversarial as a Descent DM. Not as adversarial - for one thing your power is unlimited. But the indicated method in 1e is pretty adversarial.