Hmm, on the ebook vs physical book discussion, one argument I feel hasnt been made yet.
D&D (and other p&p rpg's) is this kinda arcane, kinda adventurous activity and hobby. A shelf full of books, pencils, funny dice, some mini's maybe.. these are important parts of this 'romanticised' experience.
Sure, I guess maybe I'm just getting older, not quite in the generation for whom internet & the digital everything has always been there.
I suppose the next wave of early adopters or once digital presence is more accepted, it's technologically & economically a better idea to go to digital delivery.
But I have to wonder if the 'kids' who'd ride the wave of techno advancement are really going for a style of game that is behind the times and kinda... sorry to say it.. obsolete.
Look at people playing guitar.. the materials & styles of the popular models have mostly remained stuck in the '50s. You can make a very advanced guitar using plexiglass instead of wood, digital enhancments instead of analogue electronics and whatnot.. and it's mostly rejected.. because it just isnt the same. With amplifiers, for all their 'obsoleteness' an old style vacuum tube amp is pretty much the most popular choice.
There are a lot of niche artists who make most of their money selling vinyl still, not digital.
imo, ttrpgs are a kinda of hobbyist thing mostly. It's something that sells & plays not only on it's own properties, but also it's nostalgia and romatic value. Taking away that value, and how much does it actually differ from any other type of entertainment product?
This is an excellent post.
Here's the thing about analog versus digital: some things survive the transition, and some things don't.
Model trains are a hobby. A very niche hobby, but a hobby nonetheless. They sell a lot of model train stuff at my local Hobby Lobby (I shop there mostly for stuff to use for my hobby of historical miniatures wargaming). Now, I could make model trains a digital experience. I could call it: Rail Modelz Revolution Digital Experience (or "Model Train Tycoon" or whatever). It would essentially be a computer program where you 'set up' and customize model train layouts. There could be game aspects where you try to do certain things with x amount of track or in x amount of time or whatever, and free play modes where you basically just set up the biggest, baddest model train domain that your heart desires. I could even make it a subscription based game, for no other reason than profit motive.
Here's the thing: no matter how much money and time you spend on RMRDE, there is one thing that you do not have and never will have... a model train.