DreamChaser
Explorer
I was looking around at the "Revision Spotlight" archive and it occured to me that the problem with the Mystic Theurge was not simply mechanical. It was actually that it was clearly a metagame PrC, designed to allow multiclass wizard/clerics to avoid much of the penalty for such a choice. No attempt at flavor was added to make the class make sense.
Below you can find my version.
Things I've changed:
1) Only 6 levels. A mystic theurge now tops out at 7 (wiz or cleric)+6 (mt) =13 caster levels and thus sacrifices 8th and 9th level spells. In addition, I added a penalty if their class levels are separated by more than 1 level.
2) No BAB increase. I though since they were gaining some pretty neat magical benefits, they should give something up.
3) Some abilities the play on the connection between the arcane and divine.
4) More prereqs that make the mystic theurge part of a game world as a whole and make them plan their joining more (as it stood any m/c cleric/wizard could join, seemingly by accident)
Let me know what you think. Feedback is appreciated.
DC
Below you can find my version.
Things I've changed:
1) Only 6 levels. A mystic theurge now tops out at 7 (wiz or cleric)+6 (mt) =13 caster levels and thus sacrifices 8th and 9th level spells. In addition, I added a penalty if their class levels are separated by more than 1 level.
2) No BAB increase. I though since they were gaining some pretty neat magical benefits, they should give something up.
3) Some abilities the play on the connection between the arcane and divine.
4) More prereqs that make the mystic theurge part of a game world as a whole and make them plan their joining more (as it stood any m/c cleric/wizard could join, seemingly by accident)
Let me know what you think. Feedback is appreciated.
DC