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An idea for a cantrip
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<blockquote data-quote="ccooke" data-source="post: 6342168" data-attributes="member: 6695890"><p>I'm considering offering one of my players this cantrip, if something equivalent isn't included in the PHB. What do people think?</p><p></p><p>[section]</p><p>[size=+2]Channeled Blow[/size]</p><p><em>Conjuration cantrip</em></p><p></p><p><strong>Casting time</strong>: 1 action</p><p><strong>Range</strong>: Special (5', or 10' if the weapon has the </p><p style="margin-left: 20px"><em>Reach</em> property)</p><p><strong>Components:</strong> V, S, M (a one or two handed weapon</p><p style="margin-left: 20px">you are proficient with)</p><p><strong>Duration</strong>: Instantaneous</p><p></p><p>As you swing your weapon, you channel your magic into </p><p>it making it harder, sharper and heavier. Make a melee spell</p><p>attack against the target using your Strength (or Dexterity,</p><p>if the weapon has the <em>finesse</em> property) modifier. </p><p>If you hit and the weapon's damage die is less than 1d8,</p><p>replace the damage die with 1d8 for this attack, adding your</p><p>Strength or Dexterity modifier to the damage as normal.</p><p>Half of the damage dealt by this spell is Force damage. This</p><p>is a spell attack, not a weapon attack. </p><p style="margin-left: 20px"><em>At Higher Levels</em>: When you reach level 5, attacks</p><p>with this spell gain 1d8 extra damage. This bonus </p><p>increases to 2d8 at 11th level and 3d8 at 17th level.</p><p style="margin-left: 20px"><strong>Requirement</strong>: You must be holding a one or two</p><p>handed melee weapon which you swing as part of casting </p><p>this spell.</p><p>[/section]</p><p></p><p>Edited to add: Preventing the use of things like sneak attack is tricky. Making it a melee spell attack should mean that only things that <em>should</em> make cantrips more powerful will stack with it.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6342168, member: 6695890"] I'm considering offering one of my players this cantrip, if something equivalent isn't included in the PHB. What do people think? [section] [size=+2]Channeled Blow[/size] [I]Conjuration cantrip[/I] [B]Casting time[/B]: 1 action [B]Range[/B]: Special (5', or 10' if the weapon has the [indent][I]Reach[/I] property)[/indent] [B]Components:[/B] V, S, M (a one or two handed weapon [indent]you are proficient with)[/indent] [B]Duration[/B]: Instantaneous As you swing your weapon, you channel your magic into it making it harder, sharper and heavier. Make a melee spell attack against the target using your Strength (or Dexterity, if the weapon has the [I]finesse[/I] property) modifier. If you hit and the weapon's damage die is less than 1d8, replace the damage die with 1d8 for this attack, adding your Strength or Dexterity modifier to the damage as normal. Half of the damage dealt by this spell is Force damage. This is a spell attack, not a weapon attack. [indent][I]At Higher Levels[/I]: When you reach level 5, attacks[/indent] with this spell gain 1d8 extra damage. This bonus increases to 2d8 at 11th level and 3d8 at 17th level. [indent][B]Requirement[/B]: You must be holding a one or two[/indent] handed melee weapon which you swing as part of casting this spell. [/section] Edited to add: Preventing the use of things like sneak attack is tricky. Making it a melee spell attack should mean that only things that [I]should[/I] make cantrips more powerful will stack with it. [/QUOTE]
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