1. The evening out of the BAB and level bonuses
(agreed)
2. Streamlining of the skill system
(agree. totally in love with passive checks and pg. of the DMG)
3. Saves as Defenses
(yep)
4. Streamlining all powers from all character types into one system (no endless class based sub-systems)
(in general yes)
5. XP system, including no losing XP
(no, it's the streamlining of encounter design.)
6. Monsters, how they are different than PC's, the endless variety of each type
(i think they could have done this better. Chapter 0 of the DMG is my favorite chapter, though.)
7. Ritual system for out of combat spells and magic item creation
(I LOVE the concept of rituals but this part of the new design is hands-down the WEAKEST part, in my opinion. I cannot stress enough how disappointed I am. It's bland, it's limited and there are ZERO rules in the DMG on how to make new rituals. I can understand why there's no verbiage on creating new races, classes and powers but nothing on how to make new Rituals?)
8. PoL setting
(Neutral on this one. Right now I'm cautiously optimistic.)
9. Actions (Standard, Move, Minor)
(Love this too.)