wingsandsword
Legend
*sigh*
Dungeon, well, there's $7 a month I can save. I only bought it for the d20 Modern/d20 Star Wars/Mini-Games. I subscribed to Star Wars Gamer, it bit the dust, I was about to finally get off my duff and subscribe to Polyhedron, scratch that.
Adventures? I really don't need any more. I don't run D&D often (d20 Modern is my game of choice, followed by Star Wars, then Forgotten Realms, so I run D&D, but it's down the list), and between the issues of Dungeon I already have (everything since they were Dungeon/Polyhedron), and all the adventures that have been up for free download on the WotC site (both 3e adventures, and old 1e/2e adventures put up for free download), I could probably run an entire campaign out of the box.
The changes to Dragon make me very wary. I've bought Dragon every months since 3e came out, and admittedly I probably still will, but I'm afraid the game-useful material will be choked out by flashy, vapid coverage of computer games I don't care about (there is a reason I don't subscribe to any video game mags).
Dragon used to have really cool articles, like the Planar Factions article in issue #287 for one. Lately though, it's been a lot of PrC's that fill character concepts that are already filled by other PrC's or feat trees or something else, Feats that are so specialized that they would never come into play in most games, lots of flashy pictures pushing new products (and not a lot of useful stuff about those products), and it seems like re-hashes of old concepts. Maybe it's just a rut of having been around for 300+ issues over almost three decades, but I just feel like I'm seeing the same thing over and over most of the time.
What about new clerical domains (occasional, but not often done)? New planar cosmologies? New base classes for unusual campaign styles (something it seems like is rarely done, Sage, Physician, Engineer, Sailor, European-style Monk are examples). More stuff on quasi-historical gaming? Ideas for very-low magic, low-magic or very-high-magic games. Maybe dust off a few old settings and see how they shape up in 3e (I loved that old "Campaign Classics" issue last year). The Shannara issue was cool, how hard would it be to do one-shots of other fantasy novels (I know there are licensing deals to make, but it could be a great thing). What about issues with themes of campaigning in a quasi-Greek, or pseudo-Egyptian setting?
I don't mean to be to harsh about Dragon, but a few years ago (early in 3e), they were rich with "crunch", very legible and easy to read (while all the color recently sure is flashy, it seems to distract from the actual text much of the time), and it really felt like it was adding a lot with every purchase. Now it seems more like a habit, and one article might be useful or funny.
Dungeon, well, there's $7 a month I can save. I only bought it for the d20 Modern/d20 Star Wars/Mini-Games. I subscribed to Star Wars Gamer, it bit the dust, I was about to finally get off my duff and subscribe to Polyhedron, scratch that.
Adventures? I really don't need any more. I don't run D&D often (d20 Modern is my game of choice, followed by Star Wars, then Forgotten Realms, so I run D&D, but it's down the list), and between the issues of Dungeon I already have (everything since they were Dungeon/Polyhedron), and all the adventures that have been up for free download on the WotC site (both 3e adventures, and old 1e/2e adventures put up for free download), I could probably run an entire campaign out of the box.
The changes to Dragon make me very wary. I've bought Dragon every months since 3e came out, and admittedly I probably still will, but I'm afraid the game-useful material will be choked out by flashy, vapid coverage of computer games I don't care about (there is a reason I don't subscribe to any video game mags).
Dragon used to have really cool articles, like the Planar Factions article in issue #287 for one. Lately though, it's been a lot of PrC's that fill character concepts that are already filled by other PrC's or feat trees or something else, Feats that are so specialized that they would never come into play in most games, lots of flashy pictures pushing new products (and not a lot of useful stuff about those products), and it seems like re-hashes of old concepts. Maybe it's just a rut of having been around for 300+ issues over almost three decades, but I just feel like I'm seeing the same thing over and over most of the time.
What about new clerical domains (occasional, but not often done)? New planar cosmologies? New base classes for unusual campaign styles (something it seems like is rarely done, Sage, Physician, Engineer, Sailor, European-style Monk are examples). More stuff on quasi-historical gaming? Ideas for very-low magic, low-magic or very-high-magic games. Maybe dust off a few old settings and see how they shape up in 3e (I loved that old "Campaign Classics" issue last year). The Shannara issue was cool, how hard would it be to do one-shots of other fantasy novels (I know there are licensing deals to make, but it could be a great thing). What about issues with themes of campaigning in a quasi-Greek, or pseudo-Egyptian setting?
I don't mean to be to harsh about Dragon, but a few years ago (early in 3e), they were rich with "crunch", very legible and easy to read (while all the color recently sure is flashy, it seems to distract from the actual text much of the time), and it really felt like it was adding a lot with every purchase. Now it seems more like a habit, and one article might be useful or funny.