Ridley's Cohort
First Post
Hmmm. Item Level. Kind of like CR, but for the rewards. I like it.
Remathilis said:Now, if the MIC allows you to (modestly) add these features to other items, you solve both problems.
A Cloak of the Bat that adds +2 to saves.
An Amulet of Health that adds to Natural Armor
Gloves of missile snaring that augment your dex.
A floaty shield of repulsion that both enhances your shield AC and grants a deflection bonus...
Bracers of Armor with Spell Resistance 21
A TRUE Cloak of Protection (Enhancement AC and Resistance Saves)
Those actually make sense for my girlfriend's character.Agamemnon said:Boots of Speed & Charisma
Agamemnon said:Hm. It seems the suggested additional properties cost exactly the same as the items do separately. So Cape of the Mountebank and Cloak of Charisma +4 together cost as much as the new Capecloak of the +4 Charismatic Mountebank.
Wulf Ratbane said:Why not just have magic weapons/armor/gauntlets/cloaks scale with power automatically as the user's level increases? Then the statistical advantage of the item is an afterthought, and players can begin to appreciate magic items for their additional "quirky" powers and not have to discard them or trade them out as they level up.
Take, for example, the Sword of the Sirene... It's a +1 short sword, waterbreathing. At 6th level, its bonus increases to +2. It's part of the character's lore; he has a sword that allows him to breathe underwater!-- and he's not compelled to trade it in for the short sword +3 in another 4 levels or so.