thorian
Explorer
Here is something similar to what you requested that I used for an old Planescape campaign:
ANGEL OF LIGHT
Large Outsider (Good, Lawful)
Hit Dice: 16d8+112 (184 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 30 ft., fly 60 ft. (good)
AC: 34 (+5 Dex, +13 natural, -1 size, +7 sacred)
Attacks: +5 greatsword +30/+25/+20/+15 melee
Damage: +5 greatsword 3d8+19 (17-20/x2)
Face/Reach: 10 ft. by 10 ft./10 ft.
Special Attacks: disarm, spell-like abilities
Special Qualities: DR 10/evil, SR 28, regeneration 10, angel qualities
Abilities: Str 26, Dex 20, Con 24, Int 22, Wis 22, Cha 24
Saves: Fort +18, Ref +16, Will +17
Skills: Bluff +23, Concentration +23, Escape Artist +21, Hide +18, Knowledge (any four) +22, Listen +30, Move Silently +18, Search +22, Sense Motive +28, Spellcraft +22, Spot +30
Feats: Cleave, Combat Reflexes, Improved Critical (sword of the power) b, Improved Disarm, Improved Initiative, Power Attack, Weapon Focus (sword of the power) b, Weapon Specialization (sword of the power) b
Climate/Terrain: Any land or underground
Organization: Solitary
Challenge Rating: 16
Treasure: Standard coins; double goods; standard items
Alignment: Always lawful good
Advancement: 17-24 HD (Large); 25-32 (Huge)
Angels appear as celestial beings with glittering silver skin and wielding mighty swords of light. They speak in a gentle but demanding voice.
Combat
Angels rarely become involved in combat, although they are prone to attack those who insult or otherwise defame their deity.
Aura of Light (Su): The angel is surrounded by an aura of light which acts as a daylight spell and as a fire shield spell (except the damage has the [light] descriptor).
Spell-Like Abilities: At will – aid, consecrate, dismissal, dispel magic, discern location, hold monster, holy aura, hold person, holy smite, holy word, lesser restoration, light, mark of justice, remove curse, remove disease, remove fear, shapechange and teleport without error (self plus 50 pounds of objects only); 3/day – quickened divine favor, raise dead; 1/day – greater restoration and symbol (any). These abilities are as the spells cast by a 16th level sorcerer (save DC 17 + spell level).
The following abilities are always active on the angel’s person, as the spells cast by a 16th level sorcerer: detect evil, detect magic, detect snares and pits, discern lies, see invisibility, and true seeing.
Sword of Light (Su): The angel’s +5 greatsword is an extension of his being and may be manifest or dismissed as a free action.
Skills: Angels receive a +8 racial bonus to Listen and Spot checks.
ANGEL QUALITIES
Immunities (Ex): All angels are immune to poison, disease, electricity, cold, acid, petrification, and spells and effects of the Enchantment school.
Resistances (Ex): All angels have fire resistance of 20.
Keen Vision (Ex): All angels have low-light vision and 120-foot darkvision.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel’s HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel’s statistics block.)
Telepathy (Su): All angels can communicate telepathically with any creature within 100 feet that has a language.
Tongues (Su): All angels have a permanent tongues ability as the spell cast by a 12th level sorcerer.
ANGEL OF LIGHT
Large Outsider (Good, Lawful)
Hit Dice: 16d8+112 (184 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 30 ft., fly 60 ft. (good)
AC: 34 (+5 Dex, +13 natural, -1 size, +7 sacred)
Attacks: +5 greatsword +30/+25/+20/+15 melee
Damage: +5 greatsword 3d8+19 (17-20/x2)
Face/Reach: 10 ft. by 10 ft./10 ft.
Special Attacks: disarm, spell-like abilities
Special Qualities: DR 10/evil, SR 28, regeneration 10, angel qualities
Abilities: Str 26, Dex 20, Con 24, Int 22, Wis 22, Cha 24
Saves: Fort +18, Ref +16, Will +17
Skills: Bluff +23, Concentration +23, Escape Artist +21, Hide +18, Knowledge (any four) +22, Listen +30, Move Silently +18, Search +22, Sense Motive +28, Spellcraft +22, Spot +30
Feats: Cleave, Combat Reflexes, Improved Critical (sword of the power) b, Improved Disarm, Improved Initiative, Power Attack, Weapon Focus (sword of the power) b, Weapon Specialization (sword of the power) b
Climate/Terrain: Any land or underground
Organization: Solitary
Challenge Rating: 16
Treasure: Standard coins; double goods; standard items
Alignment: Always lawful good
Advancement: 17-24 HD (Large); 25-32 (Huge)
Angels appear as celestial beings with glittering silver skin and wielding mighty swords of light. They speak in a gentle but demanding voice.
Combat
Angels rarely become involved in combat, although they are prone to attack those who insult or otherwise defame their deity.
Aura of Light (Su): The angel is surrounded by an aura of light which acts as a daylight spell and as a fire shield spell (except the damage has the [light] descriptor).
Spell-Like Abilities: At will – aid, consecrate, dismissal, dispel magic, discern location, hold monster, holy aura, hold person, holy smite, holy word, lesser restoration, light, mark of justice, remove curse, remove disease, remove fear, shapechange and teleport without error (self plus 50 pounds of objects only); 3/day – quickened divine favor, raise dead; 1/day – greater restoration and symbol (any). These abilities are as the spells cast by a 16th level sorcerer (save DC 17 + spell level).
The following abilities are always active on the angel’s person, as the spells cast by a 16th level sorcerer: detect evil, detect magic, detect snares and pits, discern lies, see invisibility, and true seeing.
Sword of Light (Su): The angel’s +5 greatsword is an extension of his being and may be manifest or dismissed as a free action.
Skills: Angels receive a +8 racial bonus to Listen and Spot checks.
ANGEL QUALITIES
Immunities (Ex): All angels are immune to poison, disease, electricity, cold, acid, petrification, and spells and effects of the Enchantment school.
Resistances (Ex): All angels have fire resistance of 20.
Keen Vision (Ex): All angels have low-light vision and 120-foot darkvision.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel’s HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel’s statistics block.)
Telepathy (Su): All angels can communicate telepathically with any creature within 100 feet that has a language.
Tongues (Su): All angels have a permanent tongues ability as the spell cast by a 12th level sorcerer.