What I have taken to doing, largely on an ad-hoc basis, is describing certain PC attacks as giving specific effects. Typically on a critical hit or when the monster becomes "bloodied" (well, half hit points - we play 3.5e), I'll say that the PC has hamstrung the enemy, or cut off a limb, or... And then I'll apply some limited effect - perhaps it loses one of its natural attacks, or has its speed reduced, or whatever.)
I do Like this.
I know that my initial post is complicated, Im asking for more simplistic approaches, while still giving the PC the power to directly effect the area he wants without slowing down combat much. I didn't think that disabling a limb until healing is applied to be that bad. I think it would make combat more interesting, but none of the offered effects would be permanent, so characters aren't ruined.
I was avoiding counter rolling, but maybe, a similar ability to sunder would work, with feats to improve it.
Mostly I want injury to be more defined, especially concerning the PC, the part where a character is just as effective at 1 hp as he is when at full hp is a little bit unimaginative.
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