silentounce
First Post
AuraSeer said:It still inflicts direct damage on an enemy. Saying that somehow does not count as attacking the enemy is just silly.
Well, falling does the same thing. Does that mean that the floor is attacking the enemy?
AuraSeer said:It still inflicts direct damage on an enemy. Saying that somehow does not count as attacking the enemy is just silly.
Duckforceone said:mage hand : you can sustain it on a minor action. But if it ever moves out of range, it dissapears.
same goes for all other effects unless specified in the text. If you ever move out of range, the effect dissapears.
Also, regen 30, is so obvious not intended, so that would most likely be the bonus of it instead.
seriously, i see this more and more often with people, trying to use the rules to the fullest, insted of using the rules as intended.
The reason for this, is that with so many rules, there will always be combinations that are too overpowering. And as they were not intended, they should be ignored, unless you like your players to get overpowered of course.
so please.. try to play this game, remembering to be in the spirit of things, instead of being in the rules of things.
MarkChevallier said:Playtesting should have caught this one, I think.
Serphet said:regen 30 at level 30 is not that big of a deal, seeing as how standing around orcus deals 10 dmg (20 when bloodied) not to mention the damage your dealing to yorrself. Also look at what happens when you kill orcus' minions around him ("The Dead Rise"). So the whole party is dealing with all that while you do this. (the power works a maximum of 50 rounds)
so yea regen 30 isn't to bad facing all of that.
edit: at 5 minutes (50 turns) this power does a maximum (thats 103 0' in a row) 1540 damage. (notably 30 against you each sustain, equalling your regen, thus 10 per round against your hp, 20 once he is bloodied)
In fact, it's hard not to pull off this combo if you decide to pick Seal of Binding, since there are only 4 Epic Destinies, and Demigod seems like the best first choice for a Cleric (with Seeker in there somewhere too, but not up as high).MarkChevallier said:There are many ways around the Necrotic Aura of Orcus - giving some kind of necrotic resistance is the most obvious (and can be done with the level 10 Wizard Daily Resistance, for a total Necrotic Resistance of around 38 at max levels).
The maximum damage of the power is in fact 46 + ((20 [max d10s] + 10 [wis] +6 [implement]) x 49) = 1810, but your average damage will be lower, 1300 or so. The other 200 odd damage will have to be supplied by the other PCs, the slackers!
Anyways, the main point isn't "OMG! I can kill Orcus!" but rather that this combo is a save-or-die (or in 4e terms, be-missed-or-die) daily stun lock that also kicks out ridiculous damage. That is a bad combination that GMs should be wary of and should never have made it past playtesting.
And, while it is theoretical, it is by no means difficult to pull off in either the character building phase or on the table top.