8th level as the adventure recommends, with a bonus 8th level character for whom I don't heighten the difficulty. The characters were all built at 8th level as a result of our last TPK, so everyone should be maximized with gear and optimization for 8th level play. (None of that "I took this feat because it was helpful at 3rd level.") Plus characters were created to synergize at a session 0.Can I ask what level were your characters?
Unfortunately the group has a "been there, done that" mentality with 5e, and only PF2 has gotten them out of the fantasy d20 system doldrums. Whereas 5e bores them, this is a feeling of hopeless futility.My advice if this continues to be a problem. Junk PF2 convert Paizo APs to 5e and make the switch. Or just play one of the many excellent 5e campaigns.
I assume you want to do the latter? I can help you with that. The key is to focus on some of the fundamentals of encounters: most especially foreshadowing and player agency. Let me give you an example:Granted these might only be problems in this AP, but I am getting really burned out on the system, which more or less is functioning only like a set-piece-encounter to set-piece-encounter skirmish game, even more than 4e.
The barbarian, clearly. Just send him down the hall first to check for traps.The problem with nasty traps is that the consequences of failure are often very painful indeed. And failure always remains a distinct possibility (you generally have less than 50% chance of making a DC from a higher-levelled effect). And who do you think is the first one to suffer the trap's effects...?![]()
We had our first TPK against the Bargheist in the caves below the Citadel in the 1st book. Then again, when they foolishly charged in, guns ablazin', to take on the entire Cinderclaw mining operation in the 2nd book. (They admitted their fault in strategy on that one.)(By the way, I am running Volume 2 also myself. We just had the party's first TPK while they were all Level 7. The last time they TPK'd they were Level 2. They aren't frustrated however and actually enjoy making new characters so I'm a bit fortunate in that regard. FYI I saw that the last encounter area was a meat grinder, and so when the party decided to dally around and do downtime activities, I emptied out some of those monsters and had them re-take the Temple with the gate to Breachill. That was where the TPK happened. This "dynamic" response by the Cinderclaws hopefully will make the last encounter area more reasonable without me having to make adjustments.)
Right@!DWolf thanks for the insightful response. I'm fairly accustomed to both OSR-style games as well as the "stream-of-combats" type of game. I think PF2 gives the illusion that it is a "stream-of-combats" style game, not to mention that the newer/casual players come from a that background. I think the group's overall style is closer to that style of game, since they just recently mentioned that they want less tension and stress in a casual game. I don't think they mind the crunch or options. Just that they don't want a game with a really slow pace that means that they have to gather information, retreat, choose their combats wisely, etc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.