Hi folks.....delurking for some brief thoughts on 4E.
Our group gave it a shot last night based on the preview information from DDXP and gleaned from these boards. (Thanks to all who've contributed, btw!)
I ran a 4E Keep on the Borderlands for 6 players. My group is a long-standing group that has gamed just about everything........lots of 3-3.5 D&D the last few years. The party faced two encounters......one against hobgoblin soldiers and archers and another against kobold minions with a dragon shield fighter and a shamen. We played about 3 hours, but we were long on the talking, food and drinks........it was also our Gygax tribute and reminiscing night.
Our general thoughts: Players liked it and had a good time....it felt different but not like it was a completely new system. The amount and variety of powers/exploits was a hit with players, especially for 1st level characters. One of my players said it felt like a 5th level game. As DM, I liked the monster special abilities......they seemed to help them feel different from each other. Also, one character was rendered unconscious during each of the two fights.....I was surprised because I thought the new game might be easier for players to deal with healing-wise.
The combats seemed to be about the same length, but felt fairly cinematic....maybe a little more moving than we're used to. Of course, using playtest characters led to a little different style........people were interested in checking out all the new encounter and daily powers. It felt like there was more to track, but not an unmanageable amount. I'm curious to get the rules to try it with 10th-20 level characters though.
All in all....pretty fun stuff. We found a few small things to pick at.....mostly stuff we'd already read about here........I'm ready to test the "sweet spot" claim at 10, 20, and 30.
Thanks for listening.............adios from Texas!
Our group gave it a shot last night based on the preview information from DDXP and gleaned from these boards. (Thanks to all who've contributed, btw!)
I ran a 4E Keep on the Borderlands for 6 players. My group is a long-standing group that has gamed just about everything........lots of 3-3.5 D&D the last few years. The party faced two encounters......one against hobgoblin soldiers and archers and another against kobold minions with a dragon shield fighter and a shamen. We played about 3 hours, but we were long on the talking, food and drinks........it was also our Gygax tribute and reminiscing night.
Our general thoughts: Players liked it and had a good time....it felt different but not like it was a completely new system. The amount and variety of powers/exploits was a hit with players, especially for 1st level characters. One of my players said it felt like a 5th level game. As DM, I liked the monster special abilities......they seemed to help them feel different from each other. Also, one character was rendered unconscious during each of the two fights.....I was surprised because I thought the new game might be easier for players to deal with healing-wise.
The combats seemed to be about the same length, but felt fairly cinematic....maybe a little more moving than we're used to. Of course, using playtest characters led to a little different style........people were interested in checking out all the new encounter and daily powers. It felt like there was more to track, but not an unmanageable amount. I'm curious to get the rules to try it with 10th-20 level characters though.
All in all....pretty fun stuff. We found a few small things to pick at.....mostly stuff we'd already read about here........I'm ready to test the "sweet spot" claim at 10, 20, and 30.
Thanks for listening.............adios from Texas!