I know that must be the 1000th approach to do such a thing but here's my idea of how to handle Armor a bit different:
0) Hp are no longer affected by Constitution
1) If the HP drop to 0 the character is staggerd, and further damage will be substracted from the constitution. If the Con drops to half the charater acts as if he's been lowered to 0 HP in the normal system and dies at Con 0 instead of of -10Hp
2) AC is no longer determited by 10+ArmorBonus+Dex+X, instead it's 10+BAB+ReflexSave+X (An experienced charakter learns to dodge better than a beginner).
3)Strength no longer grants a to-hit-bonus.
4) Damage is reduced by the amount of the armor-bonus, but every hit dels at least worth 1 point of damge
Could this work without disrupting the system to much?
0) Hp are no longer affected by Constitution
1) If the HP drop to 0 the character is staggerd, and further damage will be substracted from the constitution. If the Con drops to half the charater acts as if he's been lowered to 0 HP in the normal system and dies at Con 0 instead of of -10Hp
2) AC is no longer determited by 10+ArmorBonus+Dex+X, instead it's 10+BAB+ReflexSave+X (An experienced charakter learns to dodge better than a beginner).
3)Strength no longer grants a to-hit-bonus.
4) Damage is reduced by the amount of the armor-bonus, but every hit dels at least worth 1 point of damge
Could this work without disrupting the system to much?