This is a simple monster presented on one page, with a reasonable enough story gimmick. I think the roleplaying potential and adventure set up here is worth the price of admission. Only problem is with the bound by blood trait, which is confusingly worded and doesn't get the intent of how they work across.
The art is pretty great, but nothing really that inspiring here on the level of the Wandering Tower for example. I'm kind of disappointed they are both mechanically identical and nothing was done to differentiate one from the other.
Edit: You know, for near paragon monsters they are immensely underwhelming mechanically. Just noticed they're elites, with a single standard action attack and a burst power. That's, um, kind of uninteresting for the story based aspects they can bring to the table. Bit of a shame really, because I love the concept but I would almost certainly redesign the monsters here to actually make it more interesting in actual gameplay.
Due to the way it's worded, it would appear not to work when hit by acid/fire damage. This is probably a mistake but it's a bit of a silly one. Unless the intent is that this power does nothing against acid/fire, which pretty much would mean they really don't have much of a unique feeling. The intent is obviously that they can't be killed unless hit with acid/fire damage while within 5 of one another.If Hurly or Burly is reduced to 0 hit points by damage that isn’t acid or fire, he does not die and instead falls unconscious until the start of his next turn, when he returns to life with 30 hit points. If an attack hits him and deals any acid or fire damage while he is unconscious and within 5 squares of his brother, he does not return to life in this way. When one brother dies, the other loses this trait.
The art is pretty great, but nothing really that inspiring here on the level of the Wandering Tower for example. I'm kind of disappointed they are both mechanically identical and nothing was done to differentiate one from the other.
Edit: You know, for near paragon monsters they are immensely underwhelming mechanically. Just noticed they're elites, with a single standard action attack and a burst power. That's, um, kind of uninteresting for the story based aspects they can bring to the table. Bit of a shame really, because I love the concept but I would almost certainly redesign the monsters here to actually make it more interesting in actual gameplay.
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