DestroyYouAlot
First Post
Here's the sticky points for me:
a) The paladin acquiesed to the surrender and interrogation of the orc, if only by his silence. If he objected to taking the orc prisoner, he should have voiced this objection before they started pumping it for information. Accepting the surrender is am implied contract, no one is going to surrender if they believe they are going to be summarily executed. That's kind of what it means. Once the paladin goes along with this, he can't then decide he feels like chopping necks. And this goes doubly once they start interrogating the thing - again, the implied exchange is information for not-having-your-head-chopped-off-by-the-angry-paladin.
Whether taking a captive and then executing them, especially after questioning, is a "good" act may be debatable - it really does depend on the nature of the captive (in this case, whether orcs in this setting are simply violent humanoids with a chance for redemption, or Tolkien-y constructs of pure evil), the state of the region where they are (is imprisonment possible and/or feasible, what kind of governent is in place and are they known for treating captives fairly), and - perhaps most importantly - what's at stake (is letting an orc go or holding them captive simply going to be an inconvenience, or it's going to jeopardize the last hope to Save the World), and a host of other factors besides.
What's not really debatable is that this is an un-paladin-worthy act - a paladin has to hold themselves to a higher standard, even when it's inconvenient or possibly dangerous. Moreover, whatever the position on the good-and-evil axis, this sort of deal-breaking (implied as the deal may be) is unquestionably chaotic.
b) The paladin, after adventuring and fighting with her comrades, presumably adding her strength to theirs in their endeavours and utilizing their strength to advance her pursuit of Good and Justice, has a certain obligation to obey the rule of law within the party. Whether they should have let the orc go, or killed it, or what, was up to the party at large, and she doesn't have the moral authority to suddenly go rogue and ignore their decisions (especially when their concerns for clemency for a prisoner and a chance for redemption are in conflict with her desire to slay and execute). This is, without a doubt, a chaotic deed. Riding the orc down and re-capturing it would not have been an irrevocable act (they could then come to an agreement as to the fate of the captive), but you can't take back a beheading. (I'm pretty sure I read a Hallmark card to that effect, once.)
Really, the role of the Paladin needs to be examined between DM and player before play begins, and - more importantly - the code of the order the paladin belongs to needs to be spelled out. Two different orders serving the same god could have completely different obligations, let alone orders serving two different gods. (For example, in the FR campaign I run, a paladin of Chauntea will have a much more relaxed attitude towards "questionable" acts by other party members, and be more inclined to "lead by example", then - for example - a paladin of Tyr, or Helm.)
a) The paladin acquiesed to the surrender and interrogation of the orc, if only by his silence. If he objected to taking the orc prisoner, he should have voiced this objection before they started pumping it for information. Accepting the surrender is am implied contract, no one is going to surrender if they believe they are going to be summarily executed. That's kind of what it means. Once the paladin goes along with this, he can't then decide he feels like chopping necks. And this goes doubly once they start interrogating the thing - again, the implied exchange is information for not-having-your-head-chopped-off-by-the-angry-paladin.
Whether taking a captive and then executing them, especially after questioning, is a "good" act may be debatable - it really does depend on the nature of the captive (in this case, whether orcs in this setting are simply violent humanoids with a chance for redemption, or Tolkien-y constructs of pure evil), the state of the region where they are (is imprisonment possible and/or feasible, what kind of governent is in place and are they known for treating captives fairly), and - perhaps most importantly - what's at stake (is letting an orc go or holding them captive simply going to be an inconvenience, or it's going to jeopardize the last hope to Save the World), and a host of other factors besides.
What's not really debatable is that this is an un-paladin-worthy act - a paladin has to hold themselves to a higher standard, even when it's inconvenient or possibly dangerous. Moreover, whatever the position on the good-and-evil axis, this sort of deal-breaking (implied as the deal may be) is unquestionably chaotic.
b) The paladin, after adventuring and fighting with her comrades, presumably adding her strength to theirs in their endeavours and utilizing their strength to advance her pursuit of Good and Justice, has a certain obligation to obey the rule of law within the party. Whether they should have let the orc go, or killed it, or what, was up to the party at large, and she doesn't have the moral authority to suddenly go rogue and ignore their decisions (especially when their concerns for clemency for a prisoner and a chance for redemption are in conflict with her desire to slay and execute). This is, without a doubt, a chaotic deed. Riding the orc down and re-capturing it would not have been an irrevocable act (they could then come to an agreement as to the fate of the captive), but you can't take back a beheading. (I'm pretty sure I read a Hallmark card to that effect, once.)
Really, the role of the Paladin needs to be examined between DM and player before play begins, and - more importantly - the code of the order the paladin belongs to needs to be spelled out. Two different orders serving the same god could have completely different obligations, let alone orders serving two different gods. (For example, in the FR campaign I run, a paladin of Chauntea will have a much more relaxed attitude towards "questionable" acts by other party members, and be more inclined to "lead by example", then - for example - a paladin of Tyr, or Helm.)