ScuroNotte
Explorer
https://drive.google.com/file/d/1WNkWZdAidKuuj272TlnhqM-fw305j-bM/view?usp=sharing
Updated file with some revisions
Removed Favored Enemy and Favored Terrain component.
Ranger starts with 3 known languages. As scouts, you either travel the lands or you, as in the old US west, were scouts for the forts in the west. In the forts, you were needed to help the US Commanders communicate to the locals (various American Indian tribes).
Cover of Darkness was a feature created within a few months of 5e. Regarding Drows, It does not make them more powerful. In the Sword Coast Adventurer's Guide, you could play a Half Drow that retains its Drow magic abilities but not the daylight sensitivity.
They eventually learn Thieves' Tools. The reason is as per Xanathar's Guide, to disable traps such as Bear Traps and Trip Wires (trap types you would find set up in natural environments), you need Thieves' Tools.
Hunter Conclave, combined the abilities in the Multiattack feature
We know that some want to keep the purity of spell casting, which is still available, but its not our vision.
Would love some (a lot) input/opinions/etc
Updated file with some revisions
Removed Favored Enemy and Favored Terrain component.
Ranger starts with 3 known languages. As scouts, you either travel the lands or you, as in the old US west, were scouts for the forts in the west. In the forts, you were needed to help the US Commanders communicate to the locals (various American Indian tribes).
Cover of Darkness was a feature created within a few months of 5e. Regarding Drows, It does not make them more powerful. In the Sword Coast Adventurer's Guide, you could play a Half Drow that retains its Drow magic abilities but not the daylight sensitivity.
They eventually learn Thieves' Tools. The reason is as per Xanathar's Guide, to disable traps such as Bear Traps and Trip Wires (trap types you would find set up in natural environments), you need Thieves' Tools.
Hunter Conclave, combined the abilities in the Multiattack feature
We know that some want to keep the purity of spell casting, which is still available, but its not our vision.
Would love some (a lot) input/opinions/etc
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