Nareau
Explorer
Well, you don't have to be generous to avoid TPK's. My first thought on this was:Treebore said:The object of the game is to have fun, but how fun is it when players count on the genersoity of the DM to not get TPK'ed
The ogres track the party back to their camp. They attack. They make sure to keep the whole party alive (subdual damage). Afterwards, they ransack the party's camp, and revive the party members. The very evil and very vengeful ogres then proceed to force the group to choose one PC to be beheaded. Then the ogres give the other PC's daggers, and force them to cut off their friend's head (with the only other option being to be slaughtered). They leave the party with their friend's head, and take the corpse back to their cave for a nice midnight snack.
Granted, that scenario is more suited to a horror game than anything else. But I guarantee you that doing something like that will leave a much more lasting impression on the character -- and the players -- than another TPK would. (Oh, just read Nifft's post; basically the same idea!)
Actually, I probably would have suggested several options to the players before they ever raided the ogre cavern. I'd have done it in character of course. It sounds like the party didn't consider other (possibly better) options of: 1) Set a trap; 2) Research what the ogres are doing; 3) etc.
I've never had a TPK, because I know neither myself nor my group would enjoy it. We've come pretty close (1 PC escaping by the skin of his teeth), but the primary PC's were always retrievable. Granted, the player might have to fight zombie versions of their former PC's first...
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