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Anton's MnM character Thread

Anton85

First Post
Ok, so I thought I would start posting my MnM conversions for anyone interested on ENworld.

Let me say that these builds should credit both Tailsen and the J-Mart, over one the MnM roll call board. Usually what I do is compare the two and then find a happy medium.

More to come...
 

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Anton85

First Post
Superman

Superman

Power Level: 18; Power Points Spent: 271
STR: +22 (25/55), DEX: +5 (20), CON: +22 (25/55), INT: +5 (20), WIS: +5 (20), CHA: +5 (20)
Tough: +22, Fort: +22, Ref: +5, Will: +5
Skills: Diplomacy 16 (+21), Gather Information 4 (+9), Notice 4 (+9), Search 4 (+9), Sense Motive 4 (+9), Knowledge: Current Events 8 (+13)
Feats: Wealth 8, Reputation 18, Contacts, Fast Overrun, Fearless, Improved Initiative 2, Inspire 2, Interpose, Leadership, Power Attack, Quick Change 1, Ultimate Effort - Toughness 1
Powers:
Kryptonian (Container, Passive 18) (Powers: Enhanced Ability 30, Enhanced Ability 30, Immunity 10, Space Travel 1, Super-Senses 19, Drawbacks: Power Loss 3 (Kryptonite, loss of sunlight))
Enhanced Ability 30 (+30 CON; Ability: Constitution)
Enhanced Ability 30 (+30 STR; Ability: Strength)
Immunity 10 (Aging, Life Support)
Space Travel 1 (Speed: 1x light speed)
Super-Senses 19 (X-Ray Vision, Ultravision, Ultra-Hearing, Microscopic Vision 4 (atom-size), Infravision, Extended: Sight 4 (x10000), Extended: Hearing 4 (x10000))
Super Strength (Super-Strength 14) (+70 STR carrying capacity; +14 STR to some checks; Alternate Powers: Flight 14 [Alt] [Dyn: 2/r, max 31PP], Quickness 14 [Alt] [Dyn: 1/r, max 31PP], Blast 10 [Alt], Power Feats: Countering Punch, Super-Breath (+22, Cone: 220 ft., DC 32), Groundstrike (Radius: 220 ft., DC 32))
Flight 14 [Alt] [Dyn: 2/r, max 31PP] (Speed: 250000 mph, 2200000 ft./rnd)
Quickness 14 [Alt] [Dyn: 1/r, max 31PP] (Perform routine tasks at 50000x speed)
Blast 10 [Alt] (DC 25, Power Feats: Accurate 1 (+2), Precise)
Attack Bonus: +14 (Ranged: +14, Melee: +14, Grapple: +36)
Attacks: Unarmed Attack, +14 (DC 37), Blast 10 [Alt], +16 (DC 25)
Defense: 24 (Flat-footed: 17), Knockback: -11
Initiative: +13
Languages: Native Language
Totals: Abilities 70 + Skills 10 (40 ranks) + Feats 12 + Powers 123 + Combat 56 + Saves 0 + Drawbacks 0 = 271
Validation: Grapple: Exceeds Power Level limit by 14
:confused: Yeah PL 18 is pretty high, but I thought if anyone deserved it supes' did.
:-S By the rules, superman should be able to take out 256 PL 10 heroes like Batman.
 
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Anton85

First Post
Batman

Batman

Power Level: 10; Power Points Spent: 203

STR: +4 (19), DEX: +5 (20), CON: +5 (20), INT: +7 (24), WIS: +5 (20), CHA: +3 (16)

Tough: +5/+8, Fort: +10, Ref: +10, Will: +10

Skills: Acrobatics 15 (+20), Bluff 8 (+11), Climb 4 (+8), Computers 4 (+11), Disable Device 8 (+15), Disguise 8 (+11), Drive 4 (+9), Escape Artist 12 (+17), Gather Information 8 (+11), Intimidate 15 (+18), Investigate 15 (+22), Notice 8 (+13), Pilot 4 (+9), Search 4 (+11), Sense Motive 8 (+13), Sleight of Hand 8 (+13), Stealth 12 (+17), Survival 4 (+9), Knowledge: Streetwise 4 (+11), Knowledge: Tactics 12 (+19), Knowledge: Technology 4 (+11)

Feats: Equipment 13, Wealth 32, Reputation 10, Assessment, Attractive 1, Benefit (Wealth) 6, Beginner's Luck, Blind-Fight, Critical Strike, Diehard, Dodge Focus 5, Eidetic Memory, Elusive Target, Evasion 1, Fearsome Presence 5, Hide in Plain Sight, Improved Initiative 1, Jack-Of-All-Trades, Master Plan, Quick Draw 1, Ranged Pin, Sneak Attack 1, Startle, Takedown Attack 1, Track, Well-Informed

Powers:
Flight 1 (Speed: 10 mph, 88 ft./rnd; Flaws: Gliding)
Protection 3 (+3 Toughness)

Equipment: Costume [Flight 1, Speed: 10 mph, 88 ft./rnd; Flaws: Gliding; Protection 3, +3 Toughness]; Binoculars; Commlink; GPS Receiver; Digital Audio Recorder; Flashlight; Gas Mask; Handcuffs; Mini-Tracer; Multi-Tool; Night Vision Goggles; Bolos; Boomerang; Flash-Bang; Pepper Spray; Shuriken

Attack Bonus: +12 (Ranged: +12, Melee: +12, Grapple: +16)

Attacks: Unarmed Attack, +12 (DC 19), Bolos, +12 (DC Ref 18), Boomerang, +12 (DC 21), Flash-Bang, +12 (DC Fort/Ref 14), Pepper Spray, +12 (DC Fort/Ref 15), Shuriken, +12 (DC 20)

Defense: 22 (Flat-footed: 14), Knockback: -4

Initiative: +9

Languages: Native Language

Totals: Abilities 59 + Skills 43 (169 ranks) + Feats 48 + Powers 0 + Combat 38 + Saves 15 + Drawbacks 0 = 203

Validation: Critical Strike: Requires Favored Opponent feat.
 

Anton85

First Post
Wonder Woman

Wonder Woman

Power Level: 16; Power Points Spent: 284

STR: +15 (40), DEX: +8 (26), CON: +15 (40), INT: +4 (18), WIS: +4 (18), CHA: +4 (18)

Tough: +15, Fort: +18, Ref: +11, Will: +9

Skills: Acrobatics 12 (+20), Diplomacy 12 (+16), Handle Animal 4 (+8), Medicine 4 (+8), Notice 8 (+12), Pilot 4 (+12), Ride 4 (+12), Sense Motive 8 (+12), Survival 8 (+12), Knowledge: Arcane Lore 4 (+8), Knowledge: Tactics 12 (+16), Knowledge: Theology & Philsophy 8 (+12)

Feats: Wealth 8, Reputation 16, Accurate Attack, Animal Empathy, Attractive 2, Connected, Defensive Attack, Improved Initiative 1, Interpose, Quick Change 1, Takedown Attack 1, Track, Improved Defense 2, Improved Sunder, Weapon Bind, Weapon Break

Powers:
Deflect 15 (Deflects: Energy + Fast (2/r), Flaws: Distracting, Custom 1 (Requires "Guantlets of Victory") [1 ranks only])
Immunity 2 (Aging, Environmental Condition: ALL, Extras: Custom 2)
Impervious Toughness 12
Super-Strength 10 (+50 STR carrying capacity; +10 STR to some checks; Alternate Powers: Flight 8 [Alt] [Dyn: 2/r, max 20PP])
Flight 8 [Alt] [Dyn: 2/r, max 20PP] (Speed: 2500 mph, 22000 ft./rnd)
Super-Senses 6 (Accurate: Hearing, Extended: Sight 2 (x100), Counters Illusion: Sight)
Lasso of Truth (Device 2) [Lose] (Powers: Elongation 5, Mind Control 1, Power Feats: Indestructible)
Elongation 5 (Elongation: 100 ft., range incr 50 ft., +5 Escape & Grapple; Extras: Projection, Flaws: Limited 1 (Grapples Only))
Mind Control 1 (DC 11, Extras: Conscious, No Saving Throw, Flaws: One Command (Tell the Truth), Requires Grapple)
Guantlets of Victory (Device 1) (Powers: Enhanced Trait 5)
Enhanced Trait 5 (Feats: Improved Defense 2, Improved Sunder, Weapon Bind, Weapon Break)

Attack Bonus: +17 (Ranged: +17, Melee: +17, Grapple: +32)

Attacks: Unarmed Attack, +17 (DC 30), Mind Control 1, +17 (DC Will 11)

Defense: 27 (Flat-footed: 19), Knockback: -13

Initiative: +12

Languages: Native Language

Totals: Abilities 100 + Skills 22 (88 ranks) + Feats 11 + Powers 72 + Combat 68 + Saves 11 + Drawbacks 0 = 284

Validation: Grapple: Exceeds Power Level limit by 10

:erm: While statistacally this is a good rendition of Wonder Woman, I need to go back and point shave a little to get her under superman's cost, and probably up his PP total as well.
 
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