Are there any Plans from any D20 Publisher to publish a generic city book? I think, that is missing right now. Of course we have a lot of very detailed D20 Cities out there, but nothing generic.
Something with:
a) flavor text about medieval fantasy cities, giving some ideas for fleshing out cities in your own campaign.
b) crunchy encounter tables for different city types, like
different climates
- cold, temperate, arid...
locales
- underground, above-ground
- port, inland
- mountains, hills, forests...
cultures
- militaristic
- commercial
- scientific/magical
- religious
population
- different races
generic areas
- docks
- slums
- high society
- markets
- crafters quarter
These rules could be further fine-tuned by factors like crime rate, commercial power, military power etc.
c) relevant stats for generic NPCs, for example
- sailors
- townguard
- thieves
- beggars
- merchants
d) crunchy rules for PCs spending some Non-Play time in a city. For example:
- earning money/XP with different professions / jobs, with skill checks vs. a variable DC and some negative outcome on a failure
(this could be a jail sentence for a rogue, a serious wound for a fighter, a lab explosion for a wizard).
- long-time encounters, i.e. some encounter roll each month to make this down-time more believable and exciting. Long-time encounters could include getting robbed, making a new acquintance, falling in love, finding something, get mistakenly accused of a crime, angering the local thieves guild or the city authority...
e) A lotta city-adventure ideas
Hope to convince someone to do it
Something with:
a) flavor text about medieval fantasy cities, giving some ideas for fleshing out cities in your own campaign.
b) crunchy encounter tables for different city types, like
different climates
- cold, temperate, arid...
locales
- underground, above-ground
- port, inland
- mountains, hills, forests...
cultures
- militaristic
- commercial
- scientific/magical
- religious
population
- different races
generic areas
- docks
- slums
- high society
- markets
- crafters quarter
These rules could be further fine-tuned by factors like crime rate, commercial power, military power etc.
c) relevant stats for generic NPCs, for example
- sailors
- townguard
- thieves
- beggars
- merchants
d) crunchy rules for PCs spending some Non-Play time in a city. For example:
- earning money/XP with different professions / jobs, with skill checks vs. a variable DC and some negative outcome on a failure
(this could be a jail sentence for a rogue, a serious wound for a fighter, a lab explosion for a wizard).
- long-time encounters, i.e. some encounter roll each month to make this down-time more believable and exciting. Long-time encounters could include getting robbed, making a new acquintance, falling in love, finding something, get mistakenly accused of a crime, angering the local thieves guild or the city authority...
e) A lotta city-adventure ideas
Hope to convince someone to do it