Psion
Adventurer
So - looking up a THAC0 on a table is a lot harder than spending hours creating a villain?
This relates to a discussion we are having on the Necro Games boards right now. I think the argument that it was somehow better then because stat blocks were simpler is way off. Thats a bug, not a feature AFAIAC.
I almost didn't adapt 3e when it came out. What sold me about 3e was the MM. To wit, that they actually had full and robust statistics for monsters. That you could craft and expand them without ad hoccing.
Creating complex villains was not made easier by 1e. You just didn't make them. You went without.
Stat blocks being more complete is a good thing.
1. If you didn't like a rule - you didn't use it -(...)
2. No need for prestige classes that gave insipid and silly reasons for existing (...)
Um, practice what you preach. If I don't like a prestige class, I don't use it.
4. Just *why* does a monster need character levels, again?
Just why wouldn't an intelligent monster have them?
Monsters have pre-existing hit dice and abilities for a reason.
I'm eager to hear it.
The only one I can fairly think of is the primitive state of RPGs as a more immediate descendant of wargames where monsters were literally just meant to be hacked up.
As the games being played evolved, DMs started to see the need for more complex villains, but the system as it was presented didn't support that. So the needs of the players drove the game. That's why we have more robust stat blocks today: because we wanted/needed them.
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