Li Shenron
Legend
Is there any variant or whatever in published material to play someone's death in an epic way, such as a PC deserves, especially after adventuring with the others for years and years?
What I am looking for is something different than dying immediately (for reaching -10 or for another death effect or instant kill) or going unconscious before passing. In books and movies the death of a character important to the plot is always portrayed in quite a memorable way, and the dying is given the chance to say something to be remembered, or give his magic ring to his favored companion. How can I reproduce this within D&D rules? I mean, how can a PC get to die, know he is dying and is not possible to save him anymore with a healing spell?
Possibly, if he drops all of a sudden from >0 Hp to <-9 I can just tell the players there's nothing they can do to save him anymore, but there's still time for a farewell speech, it doesn't really need rules for this. But if the PC goes unconscious by the core rules, he dies silent. Any suggestion?
What I am looking for is something different than dying immediately (for reaching -10 or for another death effect or instant kill) or going unconscious before passing. In books and movies the death of a character important to the plot is always portrayed in quite a memorable way, and the dying is given the chance to say something to be remembered, or give his magic ring to his favored companion. How can I reproduce this within D&D rules? I mean, how can a PC get to die, know he is dying and is not possible to save him anymore with a healing spell?
Possibly, if he drops all of a sudden from >0 Hp to <-9 I can just tell the players there's nothing they can do to save him anymore, but there's still time for a farewell speech, it doesn't really need rules for this. But if the PC goes unconscious by the core rules, he dies silent. Any suggestion?
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