Felon said:Well, that stands to reason. In my original example, the guy getting a 20 by taking 10 gets over the wall, even ten checks would be involved. It's the guy who only gets a 19 that is in trouble, because that single lack of a bonus has ensured his chances of success went from certain to abysmal.
Isn't that a failure of how the skill system works then. Really the same thing could happen when rolling. If I roll a 15 but needed a 16 I missed it by one point - close does not count.
The missed climbing check could be interpreted as someone who almost made it but got a little overconfident and grabbed a loose rock or something.
The problem as I see it is the lack of levels of failure and success. If you miss by one you should be able to grab onto something with another check. If you make it by 5 or more you should be able to overcome the challenge more quickly.
I know that sort of thing has been included in some variations of D20 but I'd like to see some interesting consequences discussed for skill in 4e.
M.