If you're dealing with newbies, why even present them with all the options? Why not pregenerate characters? Or ask them what kind of characters might interest them, and generate the characters for them?
Or tell them to pick Fighter or Rogue, use the default stat array (15, 14, 13, 12, 10, 8), pick N skills to max out, and pick two or three appropriate feats from a short list.
In many ways, the system isn't particularly complex, but it presents too much data to process intelligently until you've been playing the game awhile.
Or tell them to pick Fighter or Rogue, use the default stat array (15, 14, 13, 12, 10, 8), pick N skills to max out, and pick two or three appropriate feats from a short list.
In many ways, the system isn't particularly complex, but it presents too much data to process intelligently until you've been playing the game awhile.