ccs
41st lv DM
Why is the rogue described as someone who "would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks" when the barrage deals much more damage (at least after level 4)?
Flavor text. ALL classes have it. Always have. Not unique or limited to D&D. Doesn't always line up with actual mechanics.... You need to learn to identify & ignore it.
Why play a rogue in a combat-heavy game, when you're very squishy against the most common danger - physical damage. Sure you can dance out of combat, but then you're risking a miss on your attack, and any round where you don't deliver Sneak damage is a wasted round, given that sneak attack isn't all that impressive.
Why play a rogue in any game with only two or three non-trivial fights a day, when your Action Surges, Rages or Sorcery Points are enough to overshadow the Rogue every time?
Given the type of combat heavy game you've indicated you run, and the fact that you've said that you won't allow the rogue to do anything solo?
Perhaps this question is best directed to you're rogue player.
I mean, presumably they know what type of game & DM they'll be dealing with. So what in the world would draw them to play a character who won't be allowed to make use of certain aspects of their class & is viewed as not being competitive enough in the only metric the group (and worse yet, the DM) deems important: DPR?
What are they gaining out of this?