Obryn
Hero
Right, and that's a fine way to handle Rope Trick, but sadly there's nothing in 3e's rules which would suggest that this could happen.Now I think I'm starting to understand why we had a slightly different experience when I think about the sorts of things that can happen with spells like Rope Trick and the other rest spells is either there were hazards in those other planes (those spaces existed somewhere, and things live in somewhere) or where we are in may not be available (no co-termenous etheral/astral).
And that was assuming that rest was an option. I should probably mention we tend to start between 8-10.
In short, that's a house-ruled solution to the Rope Trick problem. A quite good one - but it's still a work-around.
Heck, per RAW in 3.x, your rope trick space doesn't even blow up when you bring a bag of holding and/or a portable hole into it.
-O