Hatmatter
Laws of Mordenkainen, Elminster, & Fistandantilus
That is hilarious!The same unicorn?! No wonder he was grumpy.
That is hilarious!The same unicorn?! No wonder he was grumpy.
I'd love to play in a travelling band of bards who solve crime on the side XD
In 5e, all Cleric is totally viable. I'd guess all Bard could work well too.
In a 3.5 game with 8 players and a pre-written adventure, I managed to convince everyone (I was a player) to make a Dwarf Wizard. We had merry dreams of just mining through the walls of the dungeon, casting multiple buffs to a single dwarf and solving most problems with magic missiles. Unfortunately, before the first session one of the players decided to try a ranger instead, and everyone switched out from there. I still fantasize about the Dwizards campaign that never was...
It's one of the classes which can pull off any role. A healer, a melee fighter, a ranged fighter, a pure spellcaster, a buffer/controller, a faceman, an explorer, you can easily do an entire party of just bards.
In 5e, all Cleric is totally viable. I'd guess all Bard could work well too.
How tough are melee bard though? I feel like such a party would be pretty bad at DPS too, sadly.
All warlock as well, since the mix/match of patrons, pacts and invocations make the class highly customizable.
Someone did run games at successive Gen Cons in the 1980s with parties of all monks called the SWAT team. I never got to play in one.
I think a College of Swords could do just fine.
I was a Fey Blade Lock in the same part as a Fiend Warlock (I forgot what pact they had but they were much better than be as spellcasting) and we were pretty different so I could see it.
I also gotta wonder what kind of insane threat to the multiverse would push all those patrons to collaborate! That'd be fun...