Ahnehnois
First Post
Red herrings, man.
If, every time you describe a feature, that feature becomes important, you're tipping your hand as a DM. If you describe a bunch of creepy looking architecture and nothing happens, you're building suspense and prepping the group for when something does happen.
If the players just smash everything gargoyle-like because they're so paranoid, you might try booby trapping one. Or maybe implementing some rules for the wear this puts on your weapons.
If, every time you describe a feature, that feature becomes important, you're tipping your hand as a DM. If you describe a bunch of creepy looking architecture and nothing happens, you're building suspense and prepping the group for when something does happen.
If the players just smash everything gargoyle-like because they're so paranoid, you might try booby trapping one. Or maybe implementing some rules for the wear this puts on your weapons.