Li Shenron
Legend
As a DM I have long removed any randomness in character creation and level-up, unless the players really want to. I always start by proposing the fixed ability array, but I allow point-buy and rolling for ability scores at your own risk. Similarly, I grant average HP by default when levelling up. I do not recommend players to roll for anything they will be stuck with long-term.
I was wondering recently if I could even take it a step further and grant max HP instead of average when levelling up (as in 1st level). Obviously this means tougher PCs, but then I can always be more mean with monsters if I feel the encounters are too easy. Mainly, the effect would be to make the players less worried about dying in the first encounter of the day or from a single unfortunate trap/attack/spell.
I don't think this is a popular idea at all, but I am curious if any DM out there has used this before and whether it made a difference or not.
I was wondering recently if I could even take it a step further and grant max HP instead of average when levelling up (as in 1st level). Obviously this means tougher PCs, but then I can always be more mean with monsters if I feel the encounters are too easy. Mainly, the effect would be to make the players less worried about dying in the first encounter of the day or from a single unfortunate trap/attack/spell.
I don't think this is a popular idea at all, but I am curious if any DM out there has used this before and whether it made a difference or not.