Jyrdan Fairblade said:
I'd be pretty interested in playing it through - if I was set up, I'd probably go full bore in the opposite direction. But if it made sense and was fair, I think that the redemption would make for a great hero's journey.
But I have to confess that I did set two Paladins up to fall from grace, many years ago. Two seperate players tried to bring in their munchkin Paladins. I put the smackdown on both of them. The more mature thing would've been to just tell them "no, you can't use those characters," but hey, I was a teenager at the time.
I disagree. As a DM, you offered these players the opportunity to play a paladin well. Even setting them up for a fall, these players either chose to break their code, or you screwed them. Waved the DM wand at the characters and, poof, no more divine crap.
But I get the impression that you just made it really hard on these guys, and they failed to make the choices for the characters that were necessary to maintain their divine crap.
I once played a paladin, and my DM put him through the ringer. This was my very first character, summer of1990. AD&D 1.5e.
So I sit down to make this paladin, and the firm rule on generation of a character was 4d6, no re-rolls. Allocation of each role in succession down the ability list, including comeliness, from Unearther Arcana. This game was house ruled so-much it was out of hand! (My DM had been gamin' since the 70's) This character would be a Cavalier/Paladin, a (Gestalt?) so he would get the Cavalier ability bonuses out of UA (scores other than strength could have percentile bonus), and be a paladin. I rolled straight 18's. Named him Jonathan Holyblade, I was 12, you know.
Anyway, his early adventuring career was one beat -down or bulldung after another. Mercilessly trampled by a rampaging ogre, beaten sensless with him own arm...
Having a sidekick who was constantly trying to kill him, a mage seeking to sell his (a one perfect paladins) soul for entrance in "The Black School of Thoth al'Mon" (sppooookkyyyy..)
Cast into the Abyss, solo, at 9th level, some demon or another viciously flensing him for weeks, wandering around, got trapped in some stone walled cell with no exit, harried by the rogue whose name was "Moments Notice" CN, who could pass as he chose... god, it sucked.
There was so much crap that happened to this character it was ridiculous. My DM was TRYING to get my character to abandon his code, but he never did. Played this character for years, well into my adolescence. I remember being so frustrated, at the game table, that things never, ever, went Jonathan's way. His name was Holyblade and he didn't get a magic weapon until 9th level... but it was a Holysword. But guess what, I fought 3, count em, 3 encounters against CE foes. That's it! But...
1. Some Uber necromancer..
2. A shadow dragon, baddest kill ever.
3. Kostchtchie, no that was the baddest ever...
My characters still believe the DM is always right. I have qualms now and again, but I would never drop a character just because what the DM had in mind wasn't what I had in mind. "What?!, your hobgoblin dealt damage to me, no way dude!"