Tarrasque Wrangler
First Post
I'm considering using a combination of Unearthed Arcana's spell point system and the daily spell list variant in the campaign I'm working on. Ideally, I'd like a system that creates more flexibility than the Vancian system while not giving spellcasters too much power (like, say, Recharge Magic would). The daily spell list part is because of how much I like Arcana Unearthed's (AU. UA. Confused yet?) magic system, which I would port over entirely if I could do it with the core spells. Without getting into too much detail, I find that there's a niche in my world for spellcasters who can cast low-power spells all day long when not out adventuring.
(Note: To head off the inevitable sorcerer vs. wizard debate, I'm scrapping both and making my own arcane caster class which combines elements of both.)
I'd like to know what your experiences have been with the spell point system. I should note that if I decide to go with it (and I'm about 75% there decision-wise) I intend to go full-bore, with new and variant magic items and feats that take advantage of the system. It'll also apply to both divine and arcane casters.
So has it trashed your game or what?
(Note: To head off the inevitable sorcerer vs. wizard debate, I'm scrapping both and making my own arcane caster class which combines elements of both.)
I'd like to know what your experiences have been with the spell point system. I should note that if I decide to go with it (and I'm about 75% there decision-wise) I intend to go full-bore, with new and variant magic items and feats that take advantage of the system. It'll also apply to both divine and arcane casters.
So has it trashed your game or what?
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