Dispater
Explorer
I was sitting here the other day, when a thought struck me...
My old campaign's getting boring.
So...
I'm gonna make a new one.
Just a quick brainstorm here, how I imagine it to be so far.
Not high fantasy, nor low fantasy
Hmm, I dont want all too powerful magical items, spells and wizards spread around. But I want a fair share of it.
Races: Humans, Dwarves, Elves, Gnomes, Goblins & Halflings. Half-Orcs and Orcs (the orcs are here going to be named beastmen or canibals)
My idea is kind of that the friendly races arel living toghether more or less in republics, oligarchies or democracies. Independent city-states or smaller villages governed by the citizens themselves, or the most influental of them. I want that each races governs its own part of the society, like elves are historians, sages and couriers, dwarves the smithsm craftsmen and law-enforcers, gnomes the bankers and merchants, humans everything from workers to warriors, halflings being explorers and scouts, and goblins the garbage-men (if you get the idea). Orcs of, coruse (or beastmen), will play no role in this given they are hostile to this civilisation. They roam the wilderness and prey on all other races.
... and the world itself
Is a lot of wilderness and ruins from ancient kingdoms. I want no set borders for it, but for it to expand and and expand endlessly. The theory is that the mighty creator of this world is quite mad, and keeps on expanding his creation to the infinite. He is also quick to anger, and every thousand years some great disaster has struck the lands.
The wilderness is largely unknown and undiscovered, mystical and dangerous. Spirits, good or evil, watch over every forrest, mountain or river.
Gods? Wizardry?
The creator is the only god-like enity, and those who dabble with him go mad. No, clerics are a class who draws their power from inner strength rather than what is common, a god.
Wizards are uncommon, and should be drawing their strength from a pact with the spirits.
Well, that's it for now. I'll have to think more and come back to this later.
My old campaign's getting boring.
So...
I'm gonna make a new one.
Just a quick brainstorm here, how I imagine it to be so far.
Not high fantasy, nor low fantasy
Hmm, I dont want all too powerful magical items, spells and wizards spread around. But I want a fair share of it.
Races: Humans, Dwarves, Elves, Gnomes, Goblins & Halflings. Half-Orcs and Orcs (the orcs are here going to be named beastmen or canibals)
My idea is kind of that the friendly races arel living toghether more or less in republics, oligarchies or democracies. Independent city-states or smaller villages governed by the citizens themselves, or the most influental of them. I want that each races governs its own part of the society, like elves are historians, sages and couriers, dwarves the smithsm craftsmen and law-enforcers, gnomes the bankers and merchants, humans everything from workers to warriors, halflings being explorers and scouts, and goblins the garbage-men (if you get the idea). Orcs of, coruse (or beastmen), will play no role in this given they are hostile to this civilisation. They roam the wilderness and prey on all other races.
... and the world itself
Is a lot of wilderness and ruins from ancient kingdoms. I want no set borders for it, but for it to expand and and expand endlessly. The theory is that the mighty creator of this world is quite mad, and keeps on expanding his creation to the infinite. He is also quick to anger, and every thousand years some great disaster has struck the lands.
The wilderness is largely unknown and undiscovered, mystical and dangerous. Spirits, good or evil, watch over every forrest, mountain or river.
Gods? Wizardry?
The creator is the only god-like enity, and those who dabble with him go mad. No, clerics are a class who draws their power from inner strength rather than what is common, a god.
Wizards are uncommon, and should be drawing their strength from a pact with the spirits.
Well, that's it for now. I'll have to think more and come back to this later.