cavetroll
Explorer
If we look back at Monster Manual 2 (AD&D) and compare it to 5e, is there stuff you miss?
For example, we have Frequency and No. Appearing. This to me gives you a lot of immediate information as to how you should encounter them.
Similarly but to a lesser extent the % in lair too. I just miss the immediacy of the information compared to reading paragraphs of text.
Treasure types perhaps didn't mean much and I didn't use them, but I like the concept of it.
Magic resistance as a mechanic I miss a lot.
What things do you think 5e is missing an opportunity to put as quick stats?
For example, we have Frequency and No. Appearing. This to me gives you a lot of immediate information as to how you should encounter them.
Similarly but to a lesser extent the % in lair too. I just miss the immediacy of the information compared to reading paragraphs of text.
Treasure types perhaps didn't mean much and I didn't use them, but I like the concept of it.
Magic resistance as a mechanic I miss a lot.
What things do you think 5e is missing an opportunity to put as quick stats?