Kerrick
First Post
Forked from: Nerf the spellcasters!
But, I don't see a way to do it in this case. I'm not totally sure, but I think the 5-foot step was introduced to give PCs a way to get SOME movement in while perfoming a full attack. The problem is that since it's effectively a free action that doesn't provoke AoOs, everyone abuses the hell out of it: Archer? Take a 5-foot step and unload a full attack just out of reach! Spellcaster? Take a 5-foot step and nuke that guy without an AoO! It's frustrating as hell to DMs and players alike, and it's perfectly legal.
There are a few possible solutions:
a) Get rid of the 5-foot step.
b) Rule that making a 5-foot step out of a threatened space provokes an AoO.
c) Give PCs who take a 5-foot step a penalty to their action.
d) Rule that PCs who take a 5-foot step to perform an action can do so, but still provoke an AoO (with a minus to hit because of the distance).
I'm sure you could think up a couple more, but that's what I've got. b) seems like the most viable to me; it follows the general rules for movement and prevents a huge amount of abuse. With the movement/attack rules we came up with, archers now have a viable method of moving and firing without having to rely on the 5-foot step, and anyone can still use the step to close with an enemy and make a full attack. As for spellcasters, I'd rule that if they take damage in the round before spellcasting, they have to make a Concentration check. They can then still make that 5-foot step, but they risk getting bashed and losing their focus.
Edit: Almost forgot... I was playing Oblivion last night; I rely heavily on archery - fire several arrows from distance before the enemies close, then draw the blade - but a few times I would just run backwards while firing. It's hard - really hard. The enemy's closing on you faster than you can retreat, smacking the crap out of you while you're trying to shoot arrows. I was effectively making a 5-foot step backwards and firing. Now, you might say that someone could move laterally and fire... but you'd run into the same problem, really - it's hard. I'd give ranged attacks a -2 penalty for a 5-foot step unless they have Shot on the Run OR unless you only make a single attack. Same thing for moving and attacking in general - it's hard to acquire a target while you're moving; that's why there's a feat for it. Say, -4 each for two attacks and -6 each for three. High Dex mitigates/negates this penalty, and Shot on the Run would eliminate it entirely.
I was thinking about this last night. I agree, to a point - given the choice between nerfing the mechanics and nerfing the PCs, you go for the mechanics first.Hawken said:This solution could hold in the interim, but I think this problem is a result of the rules of AoO, not necessarily a flaw in the wizard class. Similarly, ranged fighters can do the same action to take a 5' step away from threatening targets and pepper their attacker with missiles. So, I think the final solution should come in the form of adjusting the AoO rules and not penalizing any group of classes because they HAVE to "bend" the rules like this just to function in combat.
But, I don't see a way to do it in this case. I'm not totally sure, but I think the 5-foot step was introduced to give PCs a way to get SOME movement in while perfoming a full attack. The problem is that since it's effectively a free action that doesn't provoke AoOs, everyone abuses the hell out of it: Archer? Take a 5-foot step and unload a full attack just out of reach! Spellcaster? Take a 5-foot step and nuke that guy without an AoO! It's frustrating as hell to DMs and players alike, and it's perfectly legal.
There are a few possible solutions:
a) Get rid of the 5-foot step.
b) Rule that making a 5-foot step out of a threatened space provokes an AoO.
c) Give PCs who take a 5-foot step a penalty to their action.
d) Rule that PCs who take a 5-foot step to perform an action can do so, but still provoke an AoO (with a minus to hit because of the distance).
I'm sure you could think up a couple more, but that's what I've got. b) seems like the most viable to me; it follows the general rules for movement and prevents a huge amount of abuse. With the movement/attack rules we came up with, archers now have a viable method of moving and firing without having to rely on the 5-foot step, and anyone can still use the step to close with an enemy and make a full attack. As for spellcasters, I'd rule that if they take damage in the round before spellcasting, they have to make a Concentration check. They can then still make that 5-foot step, but they risk getting bashed and losing their focus.
Edit: Almost forgot... I was playing Oblivion last night; I rely heavily on archery - fire several arrows from distance before the enemies close, then draw the blade - but a few times I would just run backwards while firing. It's hard - really hard. The enemy's closing on you faster than you can retreat, smacking the crap out of you while you're trying to shoot arrows. I was effectively making a 5-foot step backwards and firing. Now, you might say that someone could move laterally and fire... but you'd run into the same problem, really - it's hard. I'd give ranged attacks a -2 penalty for a 5-foot step unless they have Shot on the Run OR unless you only make a single attack. Same thing for moving and attacking in general - it's hard to acquire a target while you're moving; that's why there's a feat for it. Say, -4 each for two attacks and -6 each for three. High Dex mitigates/negates this penalty, and Shot on the Run would eliminate it entirely.
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