Will
First Post
You know, I like AoOs, but these are good points about paralized folks.
I'm inclined to houserule an allowance to use AoOs to strike inanimate/helpless foes, but use the 'only one AoO per target per reason' to prevent the odd Combat Reflexes demon from causing trouble.
Because, hey, if you are in combat on a bridge and want to spend a moment to slash at the rope of the bridge? More power to you.
Such AoOs, however, I'd require to be on the person's turn. Hmm.
Oh, and in most campaigns I've been in? 'You'll take an AoO if you do X' is not an absolute deterrant; unless the foe is capable of one-shot kills, often there are actions deemed worth taking the risk.
And you can also strategize it... if you are fighting big dumb tough guys, chances are they don't have Combat Reflexes. So Joe the Sneak goes first while Bob the Fighter moves his initiative back, does something to draw an AoO but has Mobility! Ha, miss!
Then Fighter chugs a potion and the Big Guys don't have a chance to do anything.
Me, I like the strategic element of AoOs.
I'm inclined to houserule an allowance to use AoOs to strike inanimate/helpless foes, but use the 'only one AoO per target per reason' to prevent the odd Combat Reflexes demon from causing trouble.
Because, hey, if you are in combat on a bridge and want to spend a moment to slash at the rope of the bridge? More power to you.
Such AoOs, however, I'd require to be on the person's turn. Hmm.
Oh, and in most campaigns I've been in? 'You'll take an AoO if you do X' is not an absolute deterrant; unless the foe is capable of one-shot kills, often there are actions deemed worth taking the risk.
And you can also strategize it... if you are fighting big dumb tough guys, chances are they don't have Combat Reflexes. So Joe the Sneak goes first while Bob the Fighter moves his initiative back, does something to draw an AoO but has Mobility! Ha, miss!
Then Fighter chugs a potion and the Big Guys don't have a chance to do anything.
Me, I like the strategic element of AoOs.