Raven Crowking
First Post
Peni Griffin said:This isn't your problem; it's the PCs problem, and that's a good thing. If the DM has an expectation of how the party should do something, he won't be ready to roll with what they actually do and you risk railroading. Your job is to set the problem according to what your NPCs would realistically do, and their job is to find the solution. Don't worry. They will.
When 3E first came out, I ran a shake-down one-shot to familiarize us with the rules, which consisted of unjustly imprisoning the PCs in the city jail, a converted castle, on the eve of a civil war. I used a castle plan I got off the internet, statted and placed guards, dogs, and assorted other prisoners, made sure I understood the mechanical systems such as ventilation and waste disposal, inserted some political chaos, took away all their equipment, and locked them down as tight as I could. I had no idea how they were going to get out - but they did, and so expeditiously that they forestalled most of the worst political chaos I had planned. They had so much fun they wanted to keep playing long enough to get out of the City, which an oppressive claimant to the throne tried to seal up so that his rivals couldn't escape him. So I gave them all handouts with information on the city suitable to their characters and turned them loose. They put their heads together for maybe half an hour while I read a book, then came back and fomented a riot that stormed the wall from the inside at its weakest point and escaped in company with the poor, the oppressed, and the rivals.
Trust the PCs. All you have to do is motivate them to do something and give them their heads, and you got a game.
You know, this is some of the best, and truest, advice I've ever read on EN World.
RC