Remathilis
Legend
For what it's worth, the 8 specialist wizards also have AB as an ability, with different dice (2 - 4 d10, mostly 3d10) and damage types appropriate to the caster (Necro is necrotic, enchanter is psychic). There are no strict guidelines on the amount, but upping the dice is fine.Do people think it should increase to 2d10 damage at 5th level if I were making an Advanced Apprentice Wizard? I was thinking that it should have been 1d6 to start but thinking that it is not really a cantrip, that it should stay at 1 dice and not increase to 2.
Here is the list
Abjurer CR 9, 3d10
Conjurer Cr 6 3d10
Diviner CR 8 3d10
enchanter CR 5 3d10
Evoker CR 9 4d10
Illusionist CR 3 2d10
Necromancer CR 9 4d10
Transmuter CR 5 3d10