I'm a little nervous about how they're going to do "non-magical healing," since the HP Problem was a big component of why some folks rejected 4e. But they should be aware of that, so we'll see how it goes.
TwinBahamut said:
They continue to realize my worst fears...
Such strum und drang! Such woeful melodrama!
TwinBahamut said:
A laser focus on a "core game" built for the fighter/wizard/cleric/rogue team with only humans, elves, dwarves, and halflings as the races is a terrible way to go about the designing the game and building it to leave room for more race and class concepts.
Ah, yes, because OD&D had such difficulty putting in more races and concepts...that's why you don't see much variety in anything based on OD&D!
...wait...
Besides, I think in that context, he's just talking about what they're preparing for the playtest. It makes sense that they'd start with the big iconic character types, and work from there.
TwinBahamut said:
Also, saying "we're borrowing somethings you like from 4E!" to answer the first question isn't going to be very persuasive when they are outright rejecting (or even completely misunderstanding!) the core tenets of 4E's design with the second question (and elsewhere).
He's given quite a list of 4e-style things they're planning on keeping. In fact...
Rodney Thompson said:
Here in Rule-of-Three alone, I’ve made mention of themes, martial maneuvers/powers, class parity, monster design, and making it easy for the DM to run the game and to improvise.
And that's just what he's mentioned!
He's also not throwing out the core tenets of 4e's design with that second question. In fact...
Rodney Thompson said:
Want to run a game where players are always healed up to full hit points between fights? No problem; we’ve got rules for that.
Which is exactly the encounter-focused game that 4e provides.
However, to make everyone play that game would be a mistake. 4e's encounter focus is not what everyone wants out of the game. It's not tenable. So 5e needs to have the adventure as the main focus. They're leaving in the option to turn it back to an encounter focus, which is impressive, but that can't be what the game has everyone do.
It sounds to me exactly like he's saying, "We're putting 4e in context with the rest of D&D, and keeping what makes the game better in that context, with the option of turning off that context, if you're a 4e diehard."
I understand 4e diehards might not like that, but right now, there's a lot more people playing D&D who don't play 4e than there are 4e players. So they need to put in that context, if they hope to gather anyone who doesn't like 4e, but likes D&D.