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April 3rd, Rule of 3
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<blockquote data-quote="I'm A Banana" data-source="post: 5871320" data-attributes="member: 2067"><p>You can justify it and excuse it all you want, it still doesn't make it a fun gameplay element for me. The idea of being almost dead one minute and then not actually almost dead in another 10 minutes is Not Fun Times For Me.</p><p></p><p></p><p></p><p>Riiiiight, because I'm deliberately lying about my preferences due to my remarkable and heart-seizing fear of change, not telling the truth about what I like because it's actually what I like. My well known and paralyzing fear of change stops me from changing jobs, changing cities, changing my mind, changing babies, changing my underpants, and making change for people at cash registers. Also, entropy terrifies me and the idea of personal growth drives me insane. Yep, fear of change. Not my actual preferences. Guess you called it.</p><p></p><p>Let's not try to perform Internet Psychic Psychology here, dude.</p><p></p><p>They don't do anything HP don't already do? Okay then, <em>we don't need them</em>. HP does the job nicely. </p><p></p><p></p><p></p><p>Those decisions are entirely worthless to my gameplay preferences. I don't want people to have to "unlock" all their resources. I want them to be able to spend all their resources that they have, if that's what they want. I like the feel of a slowly eroding pool of abilities more than the feel of having locked-away secret stashes of life and health that I can't call on unless some jerk in chainamil wants to scream at me (but only twice per every 5 minutes!).</p><p></p><p>No thanks. </p><p></p><p>Again, I do like the concept of a "surge value," and it deserves to stay. And "healing surges" can be implemented in other ways to maintain the feel that I like. So I'm not saying "OMG SURGES NO I AM OUT ICK ALL OF MY WORST FEARS CONFIRMED!" I am saying, "Hmm...a little suspicious of this, but let's see how it plays out."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5871320, member: 2067"] You can justify it and excuse it all you want, it still doesn't make it a fun gameplay element for me. The idea of being almost dead one minute and then not actually almost dead in another 10 minutes is Not Fun Times For Me. Riiiiight, because I'm deliberately lying about my preferences due to my remarkable and heart-seizing fear of change, not telling the truth about what I like because it's actually what I like. My well known and paralyzing fear of change stops me from changing jobs, changing cities, changing my mind, changing babies, changing my underpants, and making change for people at cash registers. Also, entropy terrifies me and the idea of personal growth drives me insane. Yep, fear of change. Not my actual preferences. Guess you called it. Let's not try to perform Internet Psychic Psychology here, dude. They don't do anything HP don't already do? Okay then, [I]we don't need them[/I]. HP does the job nicely. Those decisions are entirely worthless to my gameplay preferences. I don't want people to have to "unlock" all their resources. I want them to be able to spend all their resources that they have, if that's what they want. I like the feel of a slowly eroding pool of abilities more than the feel of having locked-away secret stashes of life and health that I can't call on unless some jerk in chainamil wants to scream at me (but only twice per every 5 minutes!). No thanks. Again, I do like the concept of a "surge value," and it deserves to stay. And "healing surges" can be implemented in other ways to maintain the feel that I like. So I'm not saying "OMG SURGES NO I AM OUT ICK ALL OF MY WORST FEARS CONFIRMED!" I am saying, "Hmm...a little suspicious of this, but let's see how it plays out." [/QUOTE]
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April 3rd, Rule of 3
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