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April 3rd, Rule of 3
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<blockquote data-quote="dkyle" data-source="post: 5871393" data-attributes="member: 70707"><p>I fully understand what a death spiral is. And have played systems with very strong death spirals.</p><p></p><p>But you seem to think that a -1 penalty Wound system in DnD would transform DnD from a no-death-spiral system into a death spiral system.</p><p></p><p>A Wound system isn't the only possible source of death spiral. Any edition of DnD with combatant death or removal from combat is an edition of DnD with a death spiral. Any edition of DnD with any status effects is an edition of DnD with a death spiral. 3.X and 4E in particular have tons of status effects, often more significant than a small penalty to attack. My point is that in the context of those sorts of systems, my described Wounds fit right in.</p><p></p><p>I also disagree with your implication that "death spiral" is inherently a bad thing. Too much, sure. But it also means actual consequences, and changing circumstances in battle, which are, I think, good things.</p><p></p><p></p><p></p><p>My intent with the system that I described is that it would be impossible to do this. Wounds happen at specific HP thresholds, period. They also aren't directly related to KOing or killing someone. HP does that.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5871393, member: 70707"] I fully understand what a death spiral is. And have played systems with very strong death spirals. But you seem to think that a -1 penalty Wound system in DnD would transform DnD from a no-death-spiral system into a death spiral system. A Wound system isn't the only possible source of death spiral. Any edition of DnD with combatant death or removal from combat is an edition of DnD with a death spiral. Any edition of DnD with any status effects is an edition of DnD with a death spiral. 3.X and 4E in particular have tons of status effects, often more significant than a small penalty to attack. My point is that in the context of those sorts of systems, my described Wounds fit right in. I also disagree with your implication that "death spiral" is inherently a bad thing. Too much, sure. But it also means actual consequences, and changing circumstances in battle, which are, I think, good things. My intent with the system that I described is that it would be impossible to do this. Wounds happen at specific HP thresholds, period. They also aren't directly related to KOing or killing someone. HP does that. [/QUOTE]
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