When I mean Independence Day, that bold underlined italicized thing is what I am talking about. If you remember the movie, a whole bunch of people were partying under the light thinking the aliens were going to beam them up. Light shines (spell is casted), suckers don't move, start of their next turn still in the light, get blasted. Exactly what he said.
I don't consider the ship laser being in use until, y'know, it
actually fires. Before that, it's just a floodlight, and nobody's scared of a floodlight. (I mean, maybe it could give you temporary light-blindness if it's right in your face and suddenly turns on, but that's not the same thing at all.)
And the thing I was talking about was, again, that the laser is
already on--Moonbeam has *already* done damage to other targets--and then it moves, up to 60 feet, which is six times the spell's diameter (5' radius = 10' diameter). This means the beam could, very easily, "sweep over" an enemy, without doing anything to them at all, because they never "passed into" its area of effect, nor "started their turn" in it, even though they
were inside its area at some point. Or, again to use the ID UFO-laser, the beam
is already on and hurting people, passes over a location doing no damage to anything within, then comes to a stop and can begin hurting things again.
I'm not sure it's contradictory:
<quotesnop>
What's being clarified is that you can't do the old 'I slide the creature in and out of the Wall of Fire' trick from 4e to do massive damage on a single turn. But if a party has a bunch of forced-movement effects, there seems to be no restriction against each party member forcing a monster into the moonbeam area on each of the party members' turns (and then back out again, so the next party member can push it back in and out), then the last party member leaving the monster in the area so that it takes damage at the start of its turn.
I don't see that either the spell description or Crawford's advice uses the term 'round' at all.
--
Pauper
See, I agree with you--the problem is that the person I replied to was interpreting it as "once per round." The relevant bit being: "It also makes it so that you can't be pushed back and forth across it on the same round, taking damage each time. So,
you only take the damage 1/round, but you also can't jump in and out to avoid the damage on your turn." This interpretation requires contradictory readings.