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The Society of 3.5 Revisionists
Arcane Spell Failure as a Spellcraft Check?
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<blockquote data-quote="Kerrick" data-source="post: 5073658" data-attributes="member: 4722"><p>ASF is a stupid rule. The only reason it's still around is because it's a sacred cow.</p><p></p><p>Now that that's out of the way, here's what I did: I revised the armor system.</p><p>There were several things about it that were really dumb/made no sense: Max Dex (penalizes high-Dex characters and forces them to go with light armor); ASF (sure - let's screw the mages but let clerics cast in heavy armor); speed reduction (WTF? You can move perfectly well in heavy armor at a walk. I know, because I've seen people doing it.)</p><p></p><p>So, I changed it all around: </p><p></p><p>* Max Dex became a Dex penalty, so high-Dex PCs can wear heavy armor and still get some benefit from their Dex; </p><p></p><p>* ASF became a Concentration penalty, which adds to the DC when you make Concentration checks, and applies anytime you're wearing armor you're not proficient with and try to cast a spell (this applies for ALL classes, not just mages);</p><p></p><p>Speed reduction became max speed. You can move normally in heavy armor, but you can't run very fast in it.</p><p></p><p>The one weak point in this system (if you can really call it that) is that a wizard could get proficiency in heavy armor and cast spells without penalty... but he'd have to blow three feats to do it.</p><p></p><p>Trailblazer substituted CL checks for all Concentration checks, which is a nice rule. They conveniently ignored the fact that Concentration is also used for some skills that require focus, but since no one ever uses that anyway, it's not much of a loss.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5073658, member: 4722"] ASF is a stupid rule. The only reason it's still around is because it's a sacred cow. Now that that's out of the way, here's what I did: I revised the armor system. There were several things about it that were really dumb/made no sense: Max Dex (penalizes high-Dex characters and forces them to go with light armor); ASF (sure - let's screw the mages but let clerics cast in heavy armor); speed reduction (WTF? You can move perfectly well in heavy armor at a walk. I know, because I've seen people doing it.) So, I changed it all around: * Max Dex became a Dex penalty, so high-Dex PCs can wear heavy armor and still get some benefit from their Dex; * ASF became a Concentration penalty, which adds to the DC when you make Concentration checks, and applies anytime you're wearing armor you're not proficient with and try to cast a spell (this applies for ALL classes, not just mages); Speed reduction became max speed. You can move normally in heavy armor, but you can't run very fast in it. The one weak point in this system (if you can really call it that) is that a wizard could get proficiency in heavy armor and cast spells without penalty... but he'd have to blow three feats to do it. Trailblazer substituted CL checks for all Concentration checks, which is a nice rule. They conveniently ignored the fact that Concentration is also used for some skills that require focus, but since no one ever uses that anyway, it's not much of a loss. [/QUOTE]
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Arcane Spell Failure as a Spellcraft Check?
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