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arcane tattooist

Rakusia

First Post
so a friend was wanting magic tattoos and i seem to remember a prc that had abilities like that does anyone remember where it came from
 

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Fallenibilis

First Post
Well ya got tattooed monk (lame), I believe the Red Wizards of Thay do something with tattoos, the only other thing i can think of it what i personally plan to do with my wizard, and thats tattoo your spells on you body essentially turning yourself into a walking spell book. Expensive but it would look so cool.

Fallenibilis
 


Fallenibilis

First Post
this is true could also do it to your partymembers

Not too sure they would like that, plus i wouldn't want to what if your fighter goes and gets himself immolated by a red dragon, now your missing like 12 pages :erm:, that and a fighter but their a dime a dozen right :p.
 


libermortis

First Post
there is psionic tattoos, kind of like a scroll as far as i remember but max 3th level powers.

and they are easy to convert to arcane spells if u can houserule it.
 



Rakusia

First Post
as it sits i may tweek it. mostly just add different things the tattoos can do. or just let my player attempt a tattoo and tell him if ill let him do it or not.

CREATE
MAGIC TATTOO
Conjuration (Creation)


Level:
Sorcerer/wizard 2
Components:


V, S, M, F
Casting Time:


10 minutes
Range:


Touch
Target:


Creature touched
Duration:


24 hours
Saving Throw:


None
Spell Resistance:


Yes (harmless)
You finish the last detail and lean back to
look at your work. The tattoo looks good. It
should prove useful.
This spell creates a single magic tattoo.
You determine the exact type of tattoo,
though the selection is limited by your
caster level, as indicated below. You
must possess a modicum of artistic
talent to sketch the desired tattoo—at
least 1 rank of Craft (drawing), Craft
(painting), Craft (calligraphy), or a
similar Craft skill. Inscribing a magic
tattoo requires a successful Craft check.
The DC varies with the kind of tattoo,
as noted below.
If you are a 3rd- to 6th-level caster,
you can inscribe a tattoo that generates
any one of the following effects (Craft
DC 10).
• +2 resistance bonus on one type of
saving throw (Fortitude, Reflex, or
Will).
• +1 luck bonus on attack rolls.
• +1 deflection bonus to AC.
At 7th to 12th caster level, you can add
the following tattoos to the list that you
can inscribe (Craft DC 15).
• +2 resistance bonus on saving
throws.
• +2 competence bonus on attack
rolls.
When your caster level reaches 13th,
you can add the following to the list
of tattoos you can inscribe (Craft
DC 20).
• Spell resistance equal to 10 + 1 per
three caster levels.
• +2 enhancement bonus to any one
ability score.
• +1 spellcaster level. This effect
increases the subject’s effective level,
but not the total number of spells.
For example, an 11th-level caster
who receives this tattoo functions
as a 12th-level caster for the purpose
of determining level-based spell
variables (such as range, area, effect,
and so on), but he does not receive
any extra spells.
A single creature can have only three
magic tattoos at a time. Any attempt
to apply more than that automatically
fails.
A successful


erase spell removes a
single magic tattoo. A successful

dispel
magic

spell can remove multiple magic
tattoos if targeted on the creature bearing
them.
Material Components:


Tattoo inks
in appropriate colors costing at least
100 gp.
Focus: Tattoo needles.

 
Last edited:

Empirate

First Post
You might also want to take a look at the Runescarred Berserker in Unapproachable East. Basically a mystic Barbarian who carves magical runes into his own skin (works like magic item creation, which you are considered to be able to do for this purpose). These runescars work like scrolls for you, and you are considered able to cast the spells (from a small, but very interesting and powerful list) for the purpose of activating your own runescars.
 

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