SkredlitheOgre
Explorer
In some campaigns, yeah-- now pathfinder/d&D isn't quite as bad as say, Exalted, in this area, but depending on teh group or DM, a non-optimized build can sometimes be a major handicap.
Honestly? I don't buy that. I have never, in twenty-some odd years of gaming "optimized" a character for anything and it's never been a handicap to me or to the group (to the best of my knowledge). But, like you said, that depends on the group.
For example, my PF group is currently playing Rise of the Runelords and I'm playing a 9th level Monk! Who's an Elf! With only the Core Rulebook! Which, if you believe the hype, couldn't be optimized even on a bet and is a horrible choice overall and I should just mercy-kill the character and start over. And yet, I'm having a blast. Because we're not all about combat.
And personally, I think optimization is over-rated because "optimization," in my experiences with people who have done that, tend to lead toward one-dimensional characters. But again, that's just my observations and is not meant to imply that that is the case forever and ever, amen.
I think you are putting meaning to some of these posts that isn't intended. No one here is saying anyone is doing it wrong.
EDIT: Okay, since it looks like cgraph might be saying you are doing it wrong , let me clarify and say by no means am I trying to say anyone is playing this game wrong.
Duly noted!
I think what gets me about discussions like these is not people telling me I'm "doing it wrong" (because I'm not), it's that people are adamant (tine?) there are "bad choices" I can make when taking feats. Personally, I think that's a load. If I want to take Run and Quick Draw (as an example from earlier in the thread) because it fits the character that I want to play, then how is it "wrong" or a "trap?" Will they give me a bonus to attacks and damage? No. But that's okay, because that may not be what my character is about.
If I'm playing the face and things could go bad, I may want to be the first one with my weapon out. Quick Draw makes that a free action. Makes sense to me.
If I'm playing a character that needs to deliver a message to the King/General/Grand Poobah and I'm being chased by Orcs, then Run gives me that extra 30 ft. per round (or 60 ft./round with my Monk).
I guess my point is here just because it doesn't for you (generic you, not IronWolf specifically), don't tell me it's a "bad choice" or a "trap" because it may just be what I want.