I've been doing a lot of reading of the MM1 and MM2 at the higher levels, and something has struck me.
There are a huge amount of high level monsters with nasty short range auras, and other effects that generally only hit people right next to them. In fact, many solo and elite monsters have powers that knock away, disable, or damage people that move in and strike them in melee.
Further, the prevalence of flying monsters increases at high levels, and frankly I don't know how any melee oriented party is supposed to deal with flying monsters that have ranged attacks.
Lastly, conditions tend to hinder melee characters more. Immobilized, Slow, and Dazed generally are far worse against people who need to get close than those who can blast from a distance.
While there is the occasional monster that deals a nasty surprise to ranged attackers, most of the harmful effects hit meleers. I'm starting to wonder if melee characters don't get enough love at the high levels.
Thoughts?
There are a huge amount of high level monsters with nasty short range auras, and other effects that generally only hit people right next to them. In fact, many solo and elite monsters have powers that knock away, disable, or damage people that move in and strike them in melee.
Further, the prevalence of flying monsters increases at high levels, and frankly I don't know how any melee oriented party is supposed to deal with flying monsters that have ranged attacks.
Lastly, conditions tend to hinder melee characters more. Immobilized, Slow, and Dazed generally are far worse against people who need to get close than those who can blast from a distance.
While there is the occasional monster that deals a nasty surprise to ranged attackers, most of the harmful effects hit meleers. I'm starting to wonder if melee characters don't get enough love at the high levels.
Thoughts?