Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Are Milestones fun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dedekind" data-source="post: 4714585" data-attributes="member: 63968"><p>Conceptually, I think it is awesome. There is an in-game mechanic that encourages more play and also makes things seem heroic. </p><p></p><p>As a DM, I don't think it provides enough encouragement to not have a five minute work day. As a player, I really like them, but I wish there was more in-game benefits associated with them. </p><p></p><p>Ways I might change it for the future IMC:</p><p>1) Give a healing surge as well as an action point.</p><p>2) In dungeons, designate certain destinations as milestones. If the players reach there, they will get an action point. This has the added benefit of attaching importance to an area, whatever the reason. You can also prep the party for a tough encounter by giving them an action point <em>before</em> they go in the room, not after.</p><p>3) Allow players to trade action points in for recharging daily powers (sorta like the original 3e action point rules). Maybe 2 action points to get back one daily power. That way it is still resource management, but is more flexible. </p><p>4) Provide additional, limited-use action points. Every completed encounter gives you an additional action point that can only be used for move actions (or converted to minor actions). This might be an issue with PCs that have powers that require a minor to sustain... I would have to look at the consequences.</p><p></p><p>You may want to be very flexible in what you regard as an encounter, also. I would count Skill Challenges for the purposes of milestones.</p></blockquote><p></p>
[QUOTE="Dedekind, post: 4714585, member: 63968"] Conceptually, I think it is awesome. There is an in-game mechanic that encourages more play and also makes things seem heroic. As a DM, I don't think it provides enough encouragement to not have a five minute work day. As a player, I really like them, but I wish there was more in-game benefits associated with them. Ways I might change it for the future IMC: 1) Give a healing surge as well as an action point. 2) In dungeons, designate certain destinations as milestones. If the players reach there, they will get an action point. This has the added benefit of attaching importance to an area, whatever the reason. You can also prep the party for a tough encounter by giving them an action point [I]before[/I] they go in the room, not after. 3) Allow players to trade action points in for recharging daily powers (sorta like the original 3e action point rules). Maybe 2 action points to get back one daily power. That way it is still resource management, but is more flexible. 4) Provide additional, limited-use action points. Every completed encounter gives you an additional action point that can only be used for move actions (or converted to minor actions). This might be an issue with PCs that have powers that require a minor to sustain... I would have to look at the consequences. You may want to be very flexible in what you regard as an encounter, also. I would count Skill Challenges for the purposes of milestones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are Milestones fun?
Top